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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/bestkeca/creaturecollege.com/wp-includes/functions.php on line 6114Do you hate inventory management or keeping your shopping list up to date? Are you trying to get rid of the clutter in your wizard’s tower? Then the 5e spells without material components in Dungeons and Dragons are just the thing you are looking for!<\/p>\n\n\n\n
If you are interested in reading guides that go over the niche aspects of DnD, here is my overview of all the D&D how-to’s<\/a> I have written so far. So if you are a beginning player or Dungeon Master, I strongly recommend you check it out if you want to learn a bit more about the game! <\/p>\n\n\n\n If you are looking for a guide where you can use magic without speaking, I have compiled all the spells that don’t use a verbal component <\/a>here. <\/p>\n\n\n\n We are starting with the basics: the components you need for a spell. <\/p>\n\n\n\n This guide is mainly geared at beginners and people who quickly want to find a spell they can use without materials to build their character. However, if you have any questions about Dungeons and Dragons and starting your first game, please reach out! <\/p>\n\n\n\n There are three components. Some spells require one, some require two, and some need all three components to work. There is no spell without any components. These three are:<\/p>\n\n\n\n Material is often used for a spell. For example, for the spell Catnap, you need to have a pinch of sand.<\/a> This can be quite a hassle since if you are imprisoned, robbed, or naked without any stuff, you can not use any of these spells. So you will need to have at least a spell or two that you can use without needing to have something. In this article, I am going to help you pick that magic without components and materials! <\/p>\n\n\n\n This component is required for almost every spell. There are only a few magical attacks where you don’t need to be able to say anything. The requirement is to be able to make an audible noise. So, this is about the same level of noise as normal speaking. Quietly whispering and making random suppressed noises is not enough! <\/p>\n\n\n\n You must be able to move your arms and point at your target if you want to use a somatic spell. If you have a visual reference, just look at Wingardium Leviosa from Harry Potter. You need to be able to make about that much movement if you want to cast magic that requires (S). <\/p>\n\n\n\n Mage Hand: <\/strong>This is an excellent cantrip to use without materials. You summon a floating hand that you can command to go anywhere within 30 feet. This hand is helpful to bring items somewhere or take something. <\/p>\n\n\n\n Fire Bolt: <\/strong>One of my favorite cantrips without material components is Fire Bolt. This attack makes you hurl a mote of fire at an object, NPC, or creature. This magical fire is likely the most popular spell on this list, and you see it in almost every Dungeons and Dragons campaign. <\/p>\n\n\n\n Prestidigitation: <\/strong>Prestidigitation<\/a> is one of the worst cantrips, in my opinion. However, it has a lot of roles playing potential. You cast a minor magical trick to impress people. But hey, it still is a spell without material components. <\/p>\n\n\n\n Shocking Grasp: <\/strong>You grab a creature with your hand and shock it with a strong jolt of electricity when you contact it. Shocking Grasp is a spell without a material component in 5e like the other spells on this list. <\/p>\n\n\n\n Frostbite<\/a>:\u00a0<\/strong>A creature in the range is hit with a numbing frost. The target needs to make a constitution-saving throw. If the target fails, you throw a 1d6 to determine the cold damage<\/a>, and the subsequent attack has a disadvantage.\u00a0<\/p>\n\n\n\n Mold Earth: <\/strong>You target some loose earth, and it gets excavated instantly, and you can deposit it 5 feet away from you. <\/p>\n\n\n\n Shield: <\/strong>You conjure up a barrier of a magical protective force. This force gives you a +5 bonus to your natural armor for the next turn. <\/p>\n\n\n\n Magic Missile<\/a>:<\/strong><\/p>\n\n\n\n Mage-Armor: <\/strong>Touch a creature or a fellow player that has no armor. Cast this spell to give it a magical force to surround and protect the target until the spell ends. The creature or player has an AC of 13 plus the dexterity modifier. <\/p>\n\n\n\n Detect Magic:\u00a0<\/strong>For the duration of Detect magic<\/a>, you can sense the presence of magic within a range of 30 feet from you; this will cause a faint aura.\u00a0<\/p>\n\n\n\n Mirror Image: <\/strong>You duplicate yourself in your space; these images mirror you and your movements. There are no components needed to use the spell. <\/p>\n\n\n\n Misty Step: <\/strong>You are surrounded by a mist with a silver-like color.<\/a> You teleport 30 feet or less away from an unoccupied space you can see. <\/p>\n\n\n\n Counterspell: <\/strong>One of my favorite spells in DnD and Magic the Gathering. You interrupt the process of a creature casting a spell. Counterspell is a level 3 spell so you can get it early in the campaign. <\/p>\n\n\n\n Dispel Magic: <\/strong> Pick a target – object, creature, or magic effect – and cast dispel magic on it. Dispel magic will end any spell of level 3, and the target is under the effect. <\/p>\n\n\n\n Dimension Door: <\/strong>When you use dimension door, you teleport yourself from the current location you are to any other spot within range. You can do this for up to 300 feet! This is a decent spell without material components<\/p>\n\n\n\n Greater Invisibility: <\/strong>The creature or target you touch becomes completely invisible till the spell ends. This invisibility includes everything the target wears, holds, or is carrying. Like the other spells on this list, you do not need a material component to cast this spell. <\/p>\n\n\n\n Animate Object<\/a>:\u00a0<\/strong>Give an object order, and it will do whatever you have ordered it to do. This construct will have AC, Hitpoints, attack, and strength, just like a normal monster. You can compare this with\u00a0the Animate Dead spell.<\/a><\/p>\n\n\n\n Telekinesis: <\/strong>You can move creatures or an object you target by thought. The target can succeed on a strength check to ensure it is not affected by this level 5 spell. <\/p>\n\n\n\n Investiture of Wind: <\/strong>This is a fantastic ranged attack where you create a 15 feet cube and start swirling wind inside it. This wind attack has a range of 60 feet, and each creature in the area must make a saving throw. You can also use it to protect from ranged weapons and give you flying speed. <\/p>\n\n\n\n Arcane Gate:<\/strong><\/a> <\/strong>The spell creates a teleportation portal that stays open for the spell’s duration. You can pick a spot within 500 feet of you to link the gate. You won’t need a material component to cast this spell. <\/p>\n\n\n\n Teleport: <\/strong>This spell you can use to instantly teleport yourself and up to 8 other targets to a spot in your range of sight. These targets need to be willing. You can also teleport a single object you can see. <\/p>\n\n\n\nThe components needed for a spell<\/h2>\n\n\n\n
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Material (M)<\/h3>\n\n\n\n
Verbal (V)<\/h3>\n\n\n\n
Somatic (S)<\/h3>\n\n\n\n
Spells without material components in 5e <\/h2>\n\n\n\n
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