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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/bestkeca/creaturecollege.com/wp-includes/functions.php on line 6114Let\u2019s take a look in our Player Handbook and stop at the page that describes what Arcane Gate in 5e D&D is and what to use it for. There is a reason why you don\u2019t see this conjuration in a ton of campaigns. The spell just isn\u2019t that strong for using a level 6 slot. <\/p>\n\n\n\n
Just like with many actions you can take in DnD, the power of some spells is directly linked to how creative you can use them. There are quite some niche uses where you can use Arcane gate to its full potential. I am going to be discussing these in my guide here. <\/p>\n\n\n\n
Despite being a level 6 conjuration, I have opted to make this guide accessible for beginners too. So some parts are going to seem pretty obvious for veteran DMs and Players. However, information like that can serve as a reminder, or if you are like me, you can use it for your mindless reading about DnD<\/a> in general.\u00a0\u00a0<\/p>\n\n\n\n You start moving your hands in a magical way and say the magical words while using your mind to focus and concentrate to make sure the spell reaches its full power. You point at the two points on the ground where you want to have the Arcane Gate conjured. One of these points needs to be within 10 feet of you and another point needs to be within 500 feet of you.\u00a0<\/p>\n\n\n\n When you have done this, a circular portal – or an arcane gate –\u00a0 appears. This portal is 10 feet and there are two of them, one at each point you have picked in your range. The arcane gate will not work if the space is occupied. So if there is an object or a creature like a giant poisonous snake<\/a> at the spot where you wanted the portals to appear, it isn\u2019t going to appear.\u00a0<\/p>\n\n\n\n These portals you have just conjured are two-dimensional, and they glow. They are filled with a mysterious mist and are hovering just a few inches above the ground. These rings are only, only visual from one side, so either the one max 10 feet away or max 500 away. The ring that is visible, going to be the portal. <\/p>\n\n\n\n So what can you do with those two portals. Any Player, NPC, creature, or object that enters the portal will come out at the other. Just like two sides of the same door. However, you need to remember that there is only one portal that brings you to the other portal, the visible one. Trying to pass through the non-portal has no effect. <\/p>\n\n\n\n You can not use the portal to look at the other side 500 feet away from it. The mist will block your vision completely. The rings however can be rotated. You can use your bonus action, when it is your turn, to rotate the arcane gates and have the side that is active face the opposite direction. <\/p>\n\n\n\n In this part, I am going to explain all there is to know about the technical aspects of the spell. This is a chapter meant for beginners <\/a>and people who haven\u2019t played Dungeons and Dragons for quite a while. <\/p>\n\n\n\n There is a very brief info block at the end of this chapter that will give you all the information you need to know at a glance. You can find this spell in the official players’ handbook on the pages 214 to 215. <\/p>\n\n\n\n Level<\/strong>: This is a level 6 conjuration spell. That means you need at least a level 6 spell slot open to be able to use this spell. As an adventurer, you will be quite strong at this point in the game. I think the conjuration would have been more fitting as a level 4 spell, but that is just my opinion. <\/p>\n\n\n\n Casting time: <\/strong>To cast the spell, you will need to use your action. That means you won\u2019t be able to cast another spell during this turn, like Incite Greed<\/a>. There is also a bonus action you can do when you have already cast this spell, and it is your turn. <\/p>\n\n\n\n This bonus action is rotating the rings, so the active side is in a different direction. For example, instead of your players coming out of the faraway portal facing North, they will come out facing south. <\/p>\n\n\n\n Range<\/strong>: There are two ranges you need to take into account for this spell. The first range is within 10 feet of the caster. This is the arcane gate you, an object, a creature, or NPC will enter. This is the visible gate. The second range is the 500 feet around you. This is where you or whatever enters the visible gate will come out. <\/p>\n\n\n\n The place where you want the portals to appear needs to be clear of any obstacles and monsters! <\/p>\n\n\n\n Components<\/strong>: There are two components you need for to cast this 6th level conjuration magic. You will need a verbal component and a Somatic component. Verbal means you need to be able to make an audible noise. <\/p>\n\n\n\n So your player character can not be gagged or whisper. The somatic component is being able to move your arms and point out the target for your spell. You can not use spells with a somatic component if you are bound. <\/p>\n\n\n\n This is one of the spells that does not require you to have a material component. <\/a><\/p>\n\n\n\n Duration<\/strong>: This conjuration lasts up to 10 minutes. It is a conjuration spell. So if your character breaks concentration by getting hit or casting another spell, the spell will automatically end. <\/p>\n\n\n\n Classes<\/strong>: There are a couple of classes that are able to use this level 6 spell. These are the sorcerer, the Warlock and of course the Wizard. There are a ton of Homebrew classes that can use it too, but I am only going to discuss those you find in a vanilla 5th edition Dungeons and Dragons game.\u00a0<\/p>\n\n\n\n What goes in must come out. If you shoot an arrow or throw a rock (with a terbuchet) through the portal, it is going to come out at the other end. That means you can increase the range you have with 500 feet. There are two issue with using the gate like this. <\/p>\n\n\n\n The first one is, you will need another NPC or player to help you out with this strategy. The second problem is that the mist obscures your view, so you can not see what exactly you are going to shoot at. This can be somewhat solved if you have a scout that you are telepathically connected with. <\/p>\n\n\n\n Turn the entrance of the arcane gate away from you facing the enemy. Everything your enemy will shoot at you, magic missiles, arrows, etc, is going to come out at the other end of the portal. This is pretty useful to stop a couple of attacks. <\/p>\n\n\n\n It is possible to have the second portal – which is invisible!<\/strong> – to appear behind the caster or another mob of enemies. That way the projectiles and magical attacks aren\u2019t going into the void, but at a target that you want to hit! <\/p>\n\n\n\n You do need to keep in mind that you have to concentrate to use the spell, and you can not change the location of the portal. The only thing you can do is change the direction of the portal, not the locations. If you want to change the location you will need to recast the spell. <\/p>\n\n\n\n Something that I just do not understand about Dungeons and Dragons, is the fact that no one ever runs away from a challenge. It just does not make any sense if you are role playing. Newsflash: Your character probably isn\u2019t part of a death cult, so dying is not something you want to do. If enemies are too strong, just run away. <\/p>\n\n\n\n That is what this portal can do for you! By using the arcane gate you can get away 500 feet right away. That gives you – most of the time – a big enough gap to get away from almost every enemy. The fact that you need a level 6 concentration spell does make this a little harder to pull off, but it is most certainly possible. <\/p>\n\n\n\n The most obvious and probably most fun way to use Arcane Gate in 5e is to make Creatures and NPC\u2019s drop from a height. Remember, the portal works just like a door, and you can place it anywhere a few inches off the ground. So you can not place it all the way in the air and just make people dropdown. <\/p>\n\n\n\n You will need to put the portal at the end of a cliff or somewhere up the stairs. Of course, you need to trick creatures to actually go through the portal. A good way is by using it yourself when you are pursued by a mob of enemies, and use your bonus action to turn the direction of the portal to make if face a cliff.\u00a0<\/p>\n\n\n\n<\/figure>\n\n\n\n
Description<\/h2>\n\n\n\n
10 feet portal<\/h3>\n\n\n\n
2 dimensional glowing<\/h3>\n\n\n\n
This is what happens when you enter an Arcane Gate<\/h2>\n\n\n\n
<\/figure>\n\n\n\n
In-depth beginner explanation of Arcane gate 5e<\/h2>\n\n\n\n
Aspect<\/th> Explanation<\/th><\/tr><\/thead> Level<\/td> Arcane Gate is a level 6 conjuration spell, requiring a spell slot of level 6 or higher to cast.<\/td><\/tr> Casting Time<\/td> Casting the spell requires an action, preventing you from casting another spell on the same turn. However, you can use a bonus action to rotate the gate’s direction after casting.<\/td><\/tr> Range<\/td> There are two ranges to consider: the gate’s entrance is within 10 feet of the caster, while the exit is within 500 feet. The location where the portals appear must be clear of obstacles and enemies.<\/td><\/tr> Components<\/td> Arcane Gate requires verbal and somatic components. You must be able to make audible sounds and move your arms to cast the spell. Gagged or bound characters cannot cast spells with these components. No material components are needed.<\/td><\/tr> Duration<\/td> The spell’s duration is up to 10 minutes, but it requires concentration. If you lose concentration by getting hit or casting another spell, the spell ends.<\/td><\/tr> Classes<\/td> Sorcerers, Warlocks, and Wizards can use Arcane Gate as a level 6 spell. However, there may be homebrew classes that also allow its use. For the purposes of this explanation, we focus on the classes found in the standard 5th edition Dungeons and Dragons game.<\/td><\/tr> Reference<\/td> Arcane Gate can be found in the official Player’s Handbook on pages 214-215.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n <\/figure>\n\n\n\n
Potential and 4 best uses of arcane gate in 5e DnD<\/h2>\n\n\n\n
1. Extend the range of your projectiles<\/h3>\n\n\n\n
2. Have an impregnable shield<\/h3>\n\n\n\n
3. Run away faster<\/h3>\n\n\n\n
4. Make them drop <\/h3>\n\n\n\n
Summary<\/h3>\n\n\n\n