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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/bestkeca/creaturecollege.com/wp-includes/functions.php on line 6114Today, we are going to take a deep dive into probably one of the least picked cantrips in Dungeons and Dragons History. Encode Thoughts 5e and other editions are some of those spells that you just don\u2019t see. Personally, I have maybe seen two players out of the hundreds that I have DM\u2019d pick this at the start.\u00a0<\/p>\n\n\n\n
This guide is mainly aimed at beginners and people who love to read about the less known things in Dungeons and Dragons, but I am sure almost everyone will learn something new in this article. <\/p>\n\n\n\n
Let\u2019s take a look at the enchantment cantrip here. The D&D book where you can find more information on Encode Thoughts 5e is Guildmaster’s Guide to Ravnica<\/a>. Here I am going to discuss all the components and requirements of the spell a bit more. This is for people who are total beginners to DnD or just need a refresher, so feel free to scroll down to the summary! <\/p>\n\n\n\n Summary<\/em><\/p>\n\n\n\n The spell discussed in this text is specifically about the 5th edition of Dungeons & Dragons (5e), taking into account possible differences from previous editions such as 3.5 or 4. It focuses on the mechanics and outcomes of casting the Encode Thoughts cantrip.<\/p>\n\n\n\n When you cast the Encode Thoughts cantrip, you tap into your mind and extract an idea, thought, or memory. This “information” is then transformed into a tangible form known as a thought strand, resembling a touchable string. The thought strand remains intact for up to 8 hours unless you choose to dispel it.<\/p>\n\n\n\n The thought strand materializes in an empty space within 5 feet of you, devoid of any objects or creatures. It bears the weight, texture, and dimensions similar to that of a regular ribbon. If left untouched, the thought strand remains stationary in the location where it was initially placed.<\/p>\n\n\n\n The Encode Thoughts cantrip can be combined with other spells, such as Modify Memory and Detect Thoughts. When used in conjunction, you can convert the memories and thoughts of someone other than yourself into a thought strand. While the spell description does not explicitly mention a range, it is assumed that touching the target is necessary to utilize Encode Thoughts effectively.<\/p>\n\n\n\n By employing this enchantment cantrip, you can instantly access the contents of the thought strand, including memories, ideas, messages, or thoughts that it encapsulates.<\/p>\n\n\n\n Note: This information specifically pertains to the 5th edition of Dungeons & Dragons (5e) and may not apply to other editions.<\/p>\n\n\n\n Yes, this cantrip is as good as useless in 99% of the scenarios you come across in a DnD campaign. I have had to think really long and delve into my years of experience as a DM to find these uses. I hope you enjoy them. If you have a better use, feel free to leave a comment.<\/p>\n\n\n\n See below for a more in-depth discussion!<\/p>\n\n\n\n Let\u2019s say you want to give someone a ton of information in a subtle way that does not require you to give a lengthy explanation or write a letter that can be read. Then you can use Encode Though to do this more effectively. It is also a great way for teachers and scholars to formulate their ideas and share them with others. <\/p>\n\n\n\n Information is power. The things you have seen and done on your adventures can be sold for a pretty penny in some instances. You never know that that monster you saw is rare and has materials that are pretty expensive. Maybe you have seen a secret base or read a scroll that you shouldn\u2019t have seen. Ask your Dungeon Master if someone might be interested in the memories you have. <\/p>\n\n\n\n As far as I know, you can not change the thoughts that have been encoded with this cantrip. So that means you can verify you are speaking the truth by letting your interrogator or the person you want to convince read your thought string. I think it is also possible that you use this to verify if someone else is speaking the truth to you. <\/p>\n\n\n\n Guess what number I am thinking of for 60 Gold Pieces! With thought string Encode Thoughts 5e creates, you have a verifiable reference that your thought was exactly what you said it was. This can be useful when taking bets. <\/p>\n\n\n\n If you have seen something, like a secret code, and you don\u2019t have a paper to write it down to help you remember, you can use the Encode Thought cantrip in 5e as a little post-it for 8 hours or until you have access to pen and paper.\u00a0<\/p>\n\n\n\n\n
What happens when you cast the spell<\/h2>\n\n\n\n
Casting the Spell<\/h3>\n\n\n\n
Appearance and Placement<\/h3>\n\n\n\n
Interaction with Other Spells<\/h3>\n\n\n\n
Instant Reception of Information<\/h3>\n\n\n\n
Best encode thoughts 5e uses in D&D<\/h2>\n\n\n\n
Use Cases<\/th> Description<\/th><\/tr><\/thead> Transfer information<\/td> Encode Thoughts efficiently conveys information, making it ideal for sharing ideas or teaching.<\/td><\/tr> Make money<\/td> Sell valuable memories or knowledge encoded in thought strands, potentially earning substantial rewards.<\/td><\/tr> Verify truthfulness<\/td> Use thought strands to verify truthfulness during interrogations or assess others’ honesty.<\/td><\/tr> Taking bets and memory<\/td> Thought strands serve as reliable references for bets and temporary reminders for important details.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n 1. Transfer information effectively<\/h3>\n\n\n\n
2. Make money <\/h3>\n\n\n\n
3. Verify if you or someone else is speaking the truth<\/h3>\n\n\n\n
4. Taking bets and remembering details<\/h3>\n\n\n\n