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{"id":1443,"date":"2022-01-11T17:23:28","date_gmt":"2022-01-11T17:23:28","guid":{"rendered":"https:\/\/creaturecollege.com\/?p=1443"},"modified":"2023-06-01T11:46:12","modified_gmt":"2023-06-01T11:46:12","slug":"peryton-5e","status":"publish","type":"post","link":"https:\/\/creaturecollege.com\/peryton-5e\/","title":{"rendered":"Peryton 5e Monster Guide for Dungeons and Dragons [2023]"},"content":{"rendered":"\n

The Peryton is a creature that appears in the Dungeons and Dragons 1st, 3rd and 5th editions. It is a chaotic, evil beast that resembles a large, flightless bird.<\/p>\n\n\n\n

The Peryton has few redeeming qualities, it is naturally evil and will attack anyone on sight under the right circumstances. It’s best to avoid this creature at all costs if you are at a low level.<\/p>\n\n\n\n

In this guide we will introduce you to this creature, discuss its stats and abilities and give some tips on how to use it in a campaign!<\/p>\n\n\n\n

\"peryton<\/figure>\n\n\n\n

Introduction: The Peryton 5e Monster in D&D<\/h2>\n\n\n\n

The Peryton is a creature that inhabits the fey wild<\/a>s, especially in areas where natural prey is scarce. It is said to be a forest spirit that takes on the form of a deer or elk when it wants to lure humanoids into its habitat.<\/p>\n\n\n\n

Solitary <\/h3>\n\n\n\n

Perytons are solitary creatures, but they have been known to gather in small packs when their territories border one another, especially during the rutting season.<\/p>\n\n\n\n

The Peryton in 5e is an omnivorous creature<\/a> with no natural predators except for humankind and other sentient races. <\/p>\n\n\n\n

Dangerous to travelers<\/h3>\n\n\n\n

The fey wilds contain plenty of food for them, so humans and demi-humans roaming their habitats pose more of a threat than anything else.\u00a0<\/p>\n\n\n\n

They have been known to attack travelers who venture too deep into their territory, and will sometimes follow hunters until they’re far enough away from the forest’s edge for them to attack and eat them<\/a>.<\/p>\n\n\n\n

Peryton Traits<\/th>Description<\/th>Usage in D&D<\/th><\/tr><\/thead>
Form and Feeding Habits<\/td>Magical creatures resembling giant eagles with horns, feed on innocence, can turn people evil<\/td>Often used to surprise players, preys on humanoid children<\/td><\/tr>
Shadow Transformation<\/td>Shadow takes the form of the last creature eaten, commonly a human adventurer<\/td>Provides creative potential for luring players into traps, side quest option<\/td><\/tr>
Cruelty and Haunting<\/td>Cruel and sadistic, captures victims alive, tortures them before killing in gruesome ways<\/td>Drawn to places of suffering or death, haunts battlefields<\/td><\/tr><\/tbody><\/table>
Peryton traits and DND use<\/figcaption><\/figure>\n\n\n\n

Ecological Niche and Role in the Fey Wilds<\/strong><\/h3>\n\n\n\n

Ecological niches are a type of niche that a creature occupies in an ecosystem. Creatures have different niches depending on their food source, foraging technique, and size. The Peryton is a fey beast that has an ecological niche as an ambush hunter.<\/p>\n\n\n\n

Perytons are ambush predators who rely on surprise rather than strength to catch their prey. They hunt prey by spotting from afar and then swooping down from the sky with their enormous wingspan to catch the unsuspecting meal.<\/p>\n\n\n\n

In-game they have been known to attack any being they see fit, but in the Fey Wilds, they prefer to lurk in wait for a lone traveler or small group of adventurers.<\/p>\n\n\n\n

The nature of their ecology makes them difficult to combat with spells or ranged attacks as they can easily hide behind rocks, large trees, and other objects. <\/p>\n\n\n\n

\"habitat<\/figure>\n\n\n\n

Peryton 5e stats and abilities<\/h2>\n\n\n\n

AC:<\/strong> 13 (natural armour)<\/p>\n\n\n\n

HP:<\/strong> 33 (or 6d8 + 6 if you want randomization)<\/p>\n\n\n\n

Speed<\/strong> 20 ft when walking, 60 ft. when flying. <\/p>\n\n\n\n

STR<\/strong><\/td>DEX<\/strong><\/td>CON<\/strong><\/td>INT<\/strong><\/td>WIS<\/strong><\/td>CHA<\/strong><\/td><\/tr>
16 (+3)<\/td>12 (+1)<\/td>13 (+1)<\/td>9 (-1)<\/td>12 (+1)<\/td>10 (+0)<\/td><\/tr><\/tbody><\/table>
Pertyton 5e stats<\/figcaption><\/figure>\n\n\n\n

Skills<\/strong> Perception +5<\/p>\n\n\n\n

Damage Resistances: <\/strong>bludgeoning damage, piercing damage, and slashing damage from non-magical attacks does only half the damage. Non-Magical attacks are any attack that doesn’t have an innate magical property, such as the flames of a fireball or the poison of an acid splash. <\/p>\n\n\n\n

Senses<\/strong>: A passive Perception 15. This helps it detect monsters, animals and, of course, adventurers a lot easier and assists in ambushing them. <\/p>\n\n\n\n

Languages:<\/strong> they understand Common but can\u2019t speak. Due to their high intelligence, they grasp reasonably complex concepts. In other words, unlike a Quasit with low intelligence<\/a>, this beast understands a multiple-step plan. <\/p>\n\n\n\n

Challenge<\/strong> 2 (450 XP): This is a very fair CR for this monster, as it is right in the middle of the pack from a difficulty perspective. <\/p>\n\n\n\n

Dive Attack<\/strong>. The dive attack is a great way to take advantage of the Peryton’s natural aerial abilities. When the Peryton dives at least 30 feet towards its target and hits it with a melee weapon attack, it deals an extra 2d8 damage plus the damage of its melee weapon.<\/p>\n\n\n\n

Flyby<\/strong>. Whenever it flies out of an enemy\u2019s reach, the enemy cannot make an opportunity attack against this monster.<\/p>\n\n\n\n

Keen Sight and Smell<\/strong>. A Peryton has an advantage on Wisdom (Perception) checks that rely on sight or smell in 5e<\/p>\n\n\n\n

ACTIONS of the creature<\/h4>\n\n\n\n