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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/bestkeca/creaturecollege.com/wp-includes/functions.php on line 6114It’s no secret that we at Creature College enjoy a good necromancy spell\u2014one of the most quintessential ones in 5e DnD as Raise Dead. However, while the spell does exactly what it says, there are quite a few uses you might not have thought of. <\/p>\n\n\n\n
In this guide, our expert veteran DMs will discuss everything to know about effectively using Raise Dead 5e as a player and a DM. We will discuss the requirements and the best uses and answer a couple of FAQs about this classic necromancy. <\/p>\n\n\n\n
You use the Raise Dead 5e spell by saying the words, making the gestures, and offering a diamond worth at least 500 gold pieces. When you do, touch a creature that has been dead for at most ten days. The creature is revived when:<\/p>\n\n\n\n
When Raise Dead has been cast successfully, the creature will return to life with one hit point. The creature will be cured of poison and nonmagic diseases from which the target suffered when it died. The creature’s mortal wounds will be closed, but any missing limbs and organs will not return. <\/p>\n\n\n\n
Magical diseases and curses are not removed, and the creature is weaker when it returns to the dead. The target has a -4 penalty for all attack rolls, saving throws, and ability checks. Per long rest the creature takes, the penalty is reduced by one. In other words, to fully recover from Raise Dead 5e, an animal needs to take four long rests.<\/p>\n\n\n\n
Note<\/strong>: you might also enjoy the guide on\u00a0Animate Dead 5e\u00a0<\/a>we wrote a few weeks back.\u00a0<\/p>\n\n\n\n