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{"id":3532,"date":"2022-10-24T13:00:28","date_gmt":"2022-10-24T13:00:28","guid":{"rendered":"https:\/\/creaturecollege.com\/?p=3532"},"modified":"2022-10-24T13:00:32","modified_gmt":"2022-10-24T13:00:32","slug":"dancing-lights-5e","status":"publish","type":"post","link":"https:\/\/creaturecollege.com\/dancing-lights-5e\/","title":{"rendered":"Dancing lights 5e: how to use the cantrip and is it worth it"},"content":{"rendered":"\n

Greetings, Wizards, and enjoyers of the magical arts. I am not sure why I keep coming back to obscure spells and cantrips, but there just is something about them that appeals to me. So today, the blog is profoundly diving into the cantrip Dancing Lights 5e. <\/p>\n\n\n\n

The goal today is to find out if you should choose Dancing Lights as a cantrip, how it works, and the best situation to use this spell. Most of this is based on my experience as a player, but we have also asked for feedback from some expert DMs. <\/p>\n\n\n\n

Ps: We just looked at\u00a0the Infestation Cantrip<\/a>\u00a0if you are into more obscure spells in DnD that are not picked often by players.\u00a0<\/p>\n\n\n\n

What is Dancing Lights<\/h2>\n\n\n\n
Components<\/strong><\/td>Level<\/strong><\/td>Casting Time<\/strong><\/td>Range<\/strong><\/td><\/tr>
S, M, V<\/td>Cantrip<\/td>1 action<\/td>120 feet<\/td><\/tr>
Duration<\/strong><\/td>School<\/strong><\/td>Effect<\/strong><\/td>Attack\/Save<\/strong><\/td><\/tr>
1 minute<\/td>Evocation<\/td>Utility<\/td>N\/A<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n

The material used for Dancing Lights is 1) Phosphorus, 2) Wychwood, or 3) a glowworm. The easiest of these are phosphorus and Wychwood. Unfortunately, glowworms perish quickly and are a bit of a hassle to carry around. <\/p>\n\n\n\n

When you cast Dancing Lights, you create up to four torch-sized lights within range (120 feet. These lights appear as torches, lanterns, or glowing orbs that hover in the air for up to 1 minute. <\/p>\n\n\n\n

You can also combine the four lights into one glowing, vaguely humanoid form of Medium size. This form resembles\u00a0a Specter<\/a>\u00a0of Light. Whichever form you choose, each Light sheds dim Light in a 10-foot radius, meaning you can use this to see in the dark.\u00a0<\/p>\n\n\n\n

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. However, unlike illusion spells<\/a>, the Light does not appear to walk but simply moves without animation.\u00a0<\/p>\n\n\n\n

A light must be within 20 feet of another light created by this spell; when you go out of range, the Light simply goes out. <\/p>\n\n\n\n

The following classes can use Dancing Lights in the 5th edition of DnD<\/p>\n\n\n\n