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{"id":3537,"date":"2022-10-25T08:27:18","date_gmt":"2022-10-25T08:27:18","guid":{"rendered":"https:\/\/creaturecollege.com\/?p=3537"},"modified":"2022-10-25T08:27:38","modified_gmt":"2022-10-25T08:27:38","slug":"gust-5e","status":"publish","type":"post","link":"https:\/\/creaturecollege.com\/gust-5e\/","title":{"rendered":"Gust 5e: more than a summer breeze! "},"content":{"rendered":"\n

A new day, a new spell! Surprisingly enough, Gust 5e is one of those cantrips nobody really cares about or even knows it exists. Quite a shame, as this magical attack has pretty decent potential for players who can think on their feet and use their surroundings to their advantage. <\/p>\n\n\n\n

This guide will give you a brief overview of how Gust works in 5e DnD, what classes can use it, the ups and downsides of the cantrip, my experience in using the spell, and a few decent use cases you might want to try yourself. Of course, if you are a DM, you can also give Gust to a homebrew character and use this guide to optimize it. <\/p>\n\n\n\n

What is Gust 5e?<\/h2>\n\n\n\n
Level<\/strong><\/td>Casting time<\/strong><\/td>Range\/Area<\/strong><\/td>Components<\/strong><\/td><\/tr>
Cantrip<\/td>1 action<\/td>30 feet<\/td>Verbal and somatic<\/td><\/tr>
Damage\/effect<\/strong><\/td>School<\/strong><\/td>Save<\/strong><\/td>Duration<\/strong><\/td><\/tr>
Control<\/td>Transmutation<\/td>STR Save<\/td>Instant<\/td><\/tr><\/tbody><\/table>
Source: Xanathar’s Guide to Everything<\/em><\/figcaption><\/figure>\n\n\n\n

When you cast the Gust Cantrip, the following happens: You speak the magic words and make the magical hand gestures, and you seize the air and compel it to create one of the following effects at a point you can see within range:<\/p>\n\n\n\n

  1. One Medium or smaller creature <\/strong>you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.<\/strong><\/li>
  2. You create a small blast of air capable of moving one object<\/strong> that is neither held nor carried and weighs no more than 5 pounds<\/strong>. The object is pushed up to 10 feet away <\/strong>from you. It isn’t pushed with enough force to cause damage.<\/li>
  3. You create a harmless sensory effect using air, such as causing leaves to rustle, wind slamming shutters shut, or your clothing to ripple in a breeze.<\/li><\/ol>\n\n\n\n

    The effects of Gust are all control based and do not have any base damage. However, you should not underestimate just how potent a cantrip is that can push away creatures or move objects into the air. To make the most out of the Gust in 5e, you will need to think about a few use cases before you pick it; next, make sure you ask your DM what the terrain looks like. <\/p>\n\n\n\n

    Three classes can cast this cantrip: the druid, the wizard, and the sorcerer.<\/p>\n\n\n\n

    \"Gust<\/figure>\n\n\n\n

    Pros<\/h3>\n\n\n\n