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{"id":3548,"date":"2022-10-26T10:44:17","date_gmt":"2022-10-26T10:44:17","guid":{"rendered":"https:\/\/creaturecollege.com\/?p=3548"},"modified":"2022-10-26T10:44:21","modified_gmt":"2022-10-26T10:44:21","slug":"sleet-storm-5e","status":"publish","type":"post","link":"https:\/\/creaturecollege.com\/sleet-storm-5e\/","title":{"rendered":"Sleet Storm 5e guide: How the spell works and best uses "},"content":{"rendered":"\n

When playing as a wizard, it is easy to forget that there are other level 3 spells besides Fireball in 5e DnD<\/a>. Unfortunately, sleet Storm 5e is one of the options you have that is often overlooked. Quite a shame, as this spell is a fantastic alternative and pretty underrated, in my opinion.<\/p>\n\n\n\n

Our Sleet Storm 5e guide is based on our experiences using this spell in D&D and our countless hours brainstorming to make great (and fun!) characters. The guide primarily aims at beginners and players looking to spice up their characters. <\/p>\n\n\n\n

Mechanics, pros, and cons<\/h2>\n\n\n\n

Useful info<\/h3>\n\n\n\n
Level<\/strong><\/td>Range\/area<\/strong><\/td>Components<\/strong><\/td>Casting Time<\/strong><\/td><\/tr>
Level 3<\/td>150 ft range (40 ft area)<\/td>V, S, M*<\/td>1 action<\/td><\/tr>
Duration<\/strong><\/td>School<\/strong><\/td>Attack\/save<\/strong><\/td>Effect<\/strong><\/td><\/tr>
1 minute (C)<\/td>Conjuration<\/td>Dex Save<\/td>Prone<\/td><\/tr><\/tbody><\/table>
Source<\/strong>: Player’s Handbook, pg. 276<\/figcaption><\/figure>\n\n\n\n

* You need some dust and drops of water for your materials.<\/p>\n\n\n\n

Mechanics<\/h3>\n\n\n\n

Until Sleet Storm ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured<\/a>, and exposed flames in the area are doused.<\/p>\n\n\n\n

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed DEX save, it falls prone<\/strong>.<\/p>\n\n\n\n

If a creature starts its turn in the Area of Sleet Storm and is concentrating on a spell, the creature must make a\u00a0successful Constitution saving throw<\/strong>\u00a0against your spell save DC or lose concentration.<\/p>\n\n\n\n

\"Sleet<\/figure>\n\n\n\n

Pros<\/h3>\n\n\n\n

Great for potent teams<\/strong>: if you have a competent and well-cooperating team, then the Sleet Storm spell is fantastic to give your Frontliners an edge<\/a> in battle and turn the tide of battle in an instant. <\/p>\n\n\n\n

Great range<\/strong>: The range and area of the effect of a Sleet Storm are 150 feet in range and 40 feet in area. That is quite a lot and gives you ample opportunity to use it while fighting.  <\/p>\n\n\n\n

Cons<\/h3>\n\n\n\n

Concentration<\/strong>: one of the biggest nerfs in D&D requires concentration for magic<\/a>. For example, a sleet Storm requires concentration, and if that concentration is broken, the effect abruptly ends.\u00a0<\/p>\n\n\n\n

Needs materials<\/strong>: unfortunately, it is impossible to cast the spell without access to two materials. These materials are easy to come by, so it is not as large of a drawback as you might suspect. <\/p>\n\n\n\n

Who can use Sleet Storm, and should they?<\/h2>\n\n\n\n

Sleet Storm is a pretty accessible spell, as many classes (and subclasses) get access to it rather quickly. For example, the Druid, Wizard, and Sorcerer have these spells on their default list, so they can get it at level 5. So, generally speaking, while it is definitely not the most potent level 3 magic, it is not a bad spell by a long shot and a good option for many builds.<\/p>\n\n\n\n

There are a couple of interesting subclasses that also have access to Sleet Storm 5e:<\/p>\n\n\n\n