luckywp-table-of-contents
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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/bestkeca/creaturecollege.com/wp-includes/functions.php on line 6114Elemental spells that exist within Dungeons and Dragons tend to focus more on being utilitarian than causing direct damage to a group of enemies. One such spell, this time controlling the very air a majority of the creatures within the world of Dungeons and Dragons breath, is Wind Wall; A rather self-explanatory spell as to what it does.<\/p>\n\n\n\n
\u25cf Classes: Artilarist (Artificer), Nature Domain (Cleric), Druid, Ranger, and The Genie (Warlock)<\/a><\/p>\n\n\n\n A wall of Strong Wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the Duration.<\/p>\n\n\n\n When the wall appears, each creature within its area must make a Strength saving throw. A creature <\/a>takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.<\/p>\n\n\n\n The Strong Wind keeps fog, smoke, and other gases at bay. Small or smaller Flying Creatures or Objects can’t pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at Targets behind the wall are deflected upward and automatically miss. (Boulders hurled by Giants or siege Engines, and similar projectiles, are unaffected.) Creatures in Gaseous Form can’t pass through it.<\/p>\n\n\n\nWind Wall description<\/h2>\n\n\n\n