luckywp-table-of-contents
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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/bestkeca/creaturecollege.com/wp-includes/functions.php on line 6114Many spells in Dungeons and Dragons require concentration to keep them active during any given situation. These spells are indeed powerful in their own right, but the spells with no concentration requirement can also be just as useful in similar situations where the concentration spells could have also been used. <\/p>\n\n\n\n
That is why the topic for this list is the best Non-Concentration spells that can be selected within any class’s spell list. These items are in no particular list of best to worst but are here to demonstrate a small number of spells out of a larger whole that can be useful. <\/p>\n\n\n\n
There is also no limitation on what level spells will be mentioned, as there are non-concentration spells in several spell lists across the spell slot level spectrum.<\/p>\n\n\n\n
Sometimes, distractions and misdirections in battles are the way to win them, especially when you fool the enemy into attacking something that isn’t there. <\/p>\n\n\n\n
Mirror Image allows the player<\/a> to create an exact duplicate of themselves that copies their every move, making it impossible to tell which one is real and which is a fake illusionary distraction. <\/p>\n\n\n\n Since the spell casts up to three of these illusionary copycats, it would take a maximum of three rounds for the hostile force to tell which one of the four PCs was real and which was fake.<\/p>\n\n\n\n When dealing with an enemy with a higher movement speed than your own, half of the challenge in the battle is just trying to catch up to the thing while it tries to run away. That is why Forcecage can be quite a useful spell,<\/a> especially when dealing with something that runs more than it fights. <\/p>\n\n\n\n Casting this spell directly on top of it traps the creature inside an invisible box or cage-shaped area that is almost impossible to escape. That way, by the time the spell is either ended early by the caster or the duration ends, the caster and other members of the Party have had enough time to get to it to be able to attack it once the cage is gone.<\/p>\n\n\n\n11. Force Cage<\/h2>\n\n\n\n