luckywp-table-of-contents
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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/bestkeca/creaturecollege.com/wp-includes/functions.php on line 6114A significant part of any campaign resides in the ability checks and saving throws made by players and Dungeon Master-controlled NPCs. Whether through a specific action requiring a check to be made, a spell needs one to determine if extra damage or other effects are triggers or even if a question is asked to the Dungeon Master. <\/p>\n\n\n\n
These checks are always used to determine the success of actions and other situations. An equally important part of these checks is the proficiencies layers will have in specific abilities. When building their character, a player will have two of their Ability Scores deemed a proficiency, based on the Class chosen by the player. <\/p>\n\n\n\n
These proficiencies will be the subject matter of this list as we go through the top 6 most helpful Ability Score Proficiencies that a player can select. This list is organized from Worst to Best, following the old saying to “save the best for last.”<\/p>\n\n\n\n
Constitution is mainly used to get a character’s Health Pool calculated and determined during character creation and subsequent level-ups.<\/a> However, in terms of using it for other things, it is rarely ever called upon by a Dungeon Master to make Constitution Saving Throws outside of combat. Similarly to Dexterity, many spells targeting creatures require a Constitution Saving Throw, regardless of who the caster is and the target on either side. <\/p>\n\n\n\n