luckywp-table-of-contents
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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/bestkeca/creaturecollege.com/wp-includes/functions.php on line 6114A crucial part of any DnD Party outside of any other is that of the Healer. The Healer is mainly meant for what the name of the role says it does; Healing the members of the party. These are usually relatively weak in terms of their Hitpints & their Damage Output in the middle of a combat encounter. <\/p>\n\n\n\n
However, plenty of different builds exist within Dungeons and Dragons that can be chosen by a player who wishes to be a Healer for their party. Whether they plan to accept the full conditions of choosing such a role or want to spice it up with a unique build. Here are my 12 best healer builds – in no particular order. <\/p>\n\n\n\n
The only Non-Spell caster on this list, the Monk is technically capable<\/a> of being made into a Healer through the Way of Mercy through their melee capability. Starting at 3rd level, the Subclass is capable of “casting” Mending Hands without having the spell slots to do so, restoring the player’s Wisdom Modifier plus several rolled dice to the amount of the Monk’s Martial Arts dies. <\/p>\n\n\n\n The player can also use this ability through their flurry of blows as one of their “attacks” without having to spend a Ki point to be able to use the ability. This ability is upgraded and improved as the player puts more levels into the Monk Class. Not only will this be able to deal extra Necrotic Damage <\/a>to enemies in the same manner as they would heal a player, but the ability would be capable of removing a condition or disease afflicting the target.<\/p>\n\n\n\n Along with being able to replace more than one portion of the flurry of blows with healing-friendly targets instead. As the final part of this Subclass’s abilities, once they reach level 17, they can bring back a being that has been dead for less than 24 hours and restore them to health by only spending 5 Ki points. <\/p>\n\n\n\n This Class uses its melee capabilities to do all of this, making it technically the least viable out of all of the classes mentioned on this list from here on out.<\/p>\n\n\n\n Sometimes, a player who wishes to make a Warlock character will decide to flip the usual script of the Warlock being a darker being and will choose the Celestial <\/a>as their Eldritch Patron over the other options it can pick from. <\/p>\n\n\n\n Choosing the Celestial Patron grants the Warlock an expanded spell list that grants them access to healing spells such as Cure Wounds, Revivify, and even Greater Restoration upon reaching the appropriate levels to cast such spells. Additionally, the Warlock<\/a> gains a pool of d6 Die equal to their current level +1, which can be used to help with bursts of healing when they are rolled.<\/p>\n\n\n\n11. Celestial Warlock<\/h2>\n\n\n\n