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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/bestkeca/creaturecollege.com/wp-includes/functions.php on line 6114How long has it been? How long have they been here? However long we\u2019ve been here, it\u2019s been too long\u2026 but we can\u2019t get out. This wretched door won\u2019t budge until we solve this stupid riddle written on it. What the heck is it?! Why can\u2019t we figure it out?! Get me out of here, please!<\/em><\/p>\n\n\n\n Time to talk about the best Non-combat encounters 5e has to offer and how to use them in our campaign. <\/p>\n\n\n\n The explanation for non-combat encounters are pretty self-explanatory- it\u2019s simply an encounter that doesn\u2019t involve combat. Parties can put away their weapons, take a breath, then get angry over how they can\u2019t seem to find a resolution to the encounter. Not to be mistaken with simple roleplay<\/a>, non-combat encounters are mostly used in scenarios that don\u2019t require violence. <\/p>\n\n\n\n If the party finds the need to think of a plan and use ability checks, <\/a>it can count as an encounter. Therefore, if the party finds the need to plan ahead and that involves rolling for Stealth, Deception, or any other checks, then it can count as a non-combat encounter. However, most non-combat encounters don\u2019t really give the party a chance to get as much experience points as a combat-based encounter does.<\/p>\n\n\n\n There are plenty of methods and possibilities with non-combat encounters. It\u2019s even possibly the most essential type of encounter when wanting to build-up a story, worldbuild, or even help progress the story. Although I do find that most non-combat encounters are rather short, the encounters do leave an impact on the party since they feel a sense of accomplishment after finding the resolution.\u00a0<\/p>\n\n\n\n I feel like the easiest and best way to lay out non-combat encounters is by thinking of the encounter as a movie or novel genre. This applies even more so if there\u2019s a certain theme going on during the party\u2019s adventure. <\/p>\n\n\n\n When done correctly, the party should be using their skill checks accordingly and finding out where they can go from there. Most of these encounters can be found almost anywhere, if the DM is creative enough. <\/p>\n\n\n\n Maybe a trap-puzzle door, an NPC that just wants to get out, or some creatures that are in dire need of help but can\u2019t communicate otherwise. Like combat-based encounters, the layouts for non-combat encounters should depend on where the party is, and what the DM wants the party to discover, progress, and gain from the experience.\u00a0<\/p>\n\n\n\n Possibly the most used within non-combat encounters are puzzles and riddles<\/a>. It\u2019s a great way to have their party get creative and really get into character. Naturally, if the character\u2019s intelligence and wisdom are low, this layout may not be their forte. It\u2019s not impossible for them to figure it out, but it will be more difficult.\u00a0<\/p>\n\n\n\n In almost every scenario, puzzles and riddles are treated as gatekeepers or traps. In order for the players to progress to the next area, they need to figure out the riddle\/puzzle. If the players have more fun underpressure, it could also be time sensitive such as a bomb going off if they don\u2019t solve it within a reasonable amount of time.\u00a0<\/p>\n\n\n\n There are a ton of resources online for ideas on different types of puzzles. They are also rather easy to make up and adjust on your own if the DM puts their mind to it. Most of the DnD books also gives a handful of resources per book. That being said, the possibilities are practically endless!<\/p>\n\n\n\n Below are a few examples of Puzzle\/Riddle Encounters that I have personally used. <\/p>\n\n\n\nWhat Should I Expect with Non-Combat Encounters 5e? <\/h2>\n\n\n\n
Non-Combat 5e Layouts<\/h2>\n\n\n\n
Riddle me This<\/h3>\n\n\n\n