being of Worgs <\/a>and Dire Wolves. Such a large amount of Goblins can be a significant story point in the game’s main quest, as they could hold control of a particular area within the path the party must traverse. <\/p>\n\n\n\nEither must be defeated to be allowed passage or try to sneak their way past all of the Goblins to make their way through. Of course, it could also be combined with a central Orc Tribe to act as the main purpose of the next piece of this section: Cannon Fodder.<\/p>\n\n\n\n
Cannon Fodder<\/h3>\n\n\n\n
As mentioned less than a sentence ago, the Goblin Tribe could be combined with another tribe of Orcs to be used as a major army against the party and\/or their allies. In this case, the party would witness the Goblins being used as frontline infantry that is easy to kill in small numbers but could easily break through enemy lines and overwhelm an enemy should they be unprepared for such a massive force. <\/p>\n\n\n\n
With the Orcs backing them up as heavy Infantry, Archers, and other wartime combatants, that could give the Goblins more time to reach the enemy frontlines and cause mass chaos. The whole purpose of the Goblins, in this case, would be simply to ride into battle and die while taking as many enemies down with them as possible, as to give the Orcs a better chance of dealing the heavier blows without losing many of them to enemy defenses. <\/p>\n\n\n\n
Since the Goblins could also ride Worgs and Dire Wolves, they could also be used in out-flanking maneuvers, surrounding and attacking an enemy army from all sides while the Orcs close in on a specific front to break their lines with ease.<\/p>\n\n\n\n
Spy vs. Spy<\/h3>\n\n\n\n
While all of the previous uses have mainly focused on the uses of Goblins while they are all in a group since that is the best and most effective way to use them in combat. <\/p>\n\n\n\n
This would be the art of espionage and assassination, as previously spoken of briefly in the Article. Such uses could be an incredibly minor combat encounter with a small group of Goblin Assassins or a story beat where some Goblins stole an important plot item. <\/p>\n\n\n\n
Thus making the party need to go get it back, or it could even allow the Dungeon Master to write in the death of a character in the story of the campaign to drive the plot forward. Either way, while it is best used in larger groups, there are some things the smaller groups of Goblins can be used for, even if a D.M. decides to only use a single one. <\/p>\n\n\n\n
Advice and final thoughts<\/h2>\n\n\n\n
As it has been shown up to this point, the Goblin on its own, save for a small number of uses that could be thought of by other Dungeon Masters, the Goblin is more suited for larger combined groups than smaller forces that a party could easily wipe out. <\/p>\n\n\n\n
Even integrating them with other creatures, such as Orcs, can become more deadly once more are within a particular area. Otherwise, while these make for good low-level encounters, it’s best to have them more as supporting combatants than primary fighters in battles involving them against a part that is either at the midpoint of a campaign or is rapidly approaching the end game of it.<\/p>\n\n\n\n