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{"id":4850,"date":"2023-04-10T13:57:56","date_gmt":"2023-04-10T13:57:56","guid":{"rendered":"https:\/\/creaturecollege.com\/?p=4850"},"modified":"2023-04-10T13:58:00","modified_gmt":"2023-04-10T13:58:00","slug":"best-feats-for-artificer-5e","status":"publish","type":"post","link":"https:\/\/creaturecollege.com\/best-feats-for-artificer-5e\/","title":{"rendered":"Best 11 feats for an artificer in 5e dnd"},"content":{"rendered":"\n

The artificer is a class that causes quite a bit of division in many D&D groups. Whether or not guns belong in a fantasy setting, the class itself is quite fun to play. The artificer is balanced and unique to play and has quite a bit of utility outside of combat. If you are looking to play as one for the first time, you should pick your feats carefully as they can be quite frail in combat. This is why our Dungeon Master is making a carefully curated list of the best feats for an artificer in 5e D&D. We are ranking them from best to worst.<\/p>\n\n\n\n

Keep in mind that this list is an overall assessment; some are better if you use melee and others when you use ranged attacks.<\/p>\n\n\n\n

1. Fey Touched<\/h2>\n\n\n\n

Fey Touched gives you access to Misty Step on your Artificer, an asset as good as any character that wants to control when and how they are in combat. Since this class has so few divination spells, Fey Touched also gives you the ability to get spells like Bless and Compelled Duel.<\/p>\n\n\n\n

Both of these spells have their utility for an artificer. For example, your frontliner is best off with compelled Duel, while an artificer that stays in the back row is better off using bless.<\/p>\n\n\n\n

The versatility of Fey Touched and the fact that any type of artificer can make good use of it makes it the overall best feat for an artificer.<\/p>\n\n\n\n

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2. War Caster<\/h2>\n\n\n\n

Another great feat that works particularly well on magic-based artificers is War Caster. Usually, you need to have your hands free to cast a spell with a somatic component. The War Caster feat eliminates that need completely. In addition to that useful perk, you also get an advantage on your concentration throws<\/a>. So, whenever you take damage when engaged in a concentration spell, the odds of the spell being broken are much less.<\/p>\n\n\n\n

3. Lucky<\/h2>\n\n\n\n

I am not sure if there is a list out there that does not include Lucky as one of the best feats for an artificer. The feat has a ton of use, is easy to understand, and often gives you exactly what you need in a combat situation. Lucky gives your artificer three luck points for every long rest you take. You can spend one luck point to reroll certain rolls. These are:<\/p>\n\n\n\n