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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/bestkeca/creaturecollege.com/wp-includes/functions.php on line 6114An often-overlooked part of worldbuilding is the weather and how it influences your players and NPCs. While beginning DMs should not stress too much about it, more seasoned DMs or DMs who want to add some unexpected elements to the game can get plenty of inspiration from the weather and the effects it brings.<\/p>\n\n\n\n
In this blog, we are going to discuss the effects certain weather can have on your characters and what monsters might appear more often.<\/p>\n\n\n\n
The following table gives you a suggestion on what (extreme) weather you can add to your world and what effect it would have. I would suggest rolling a d20 to determine the weather three days beforehand. That way, the change does not come out of nowhere and feels more realistic.<\/p>\n\n\n\n
d20 Roll<\/strong><\/td> | Weather<\/strong><\/td> | Effect on Characters<\/strong><\/td><\/tr> | |||||||||||||||
1<\/td> | Torrential rains with loud thunder and lightning<\/td> | Characters without proper clothing risk hypothermia and have reduced visibility. Those wearing metal in open plains might be struck by lightning. <\/td><\/tr> | |||||||||||||||
2<\/td> | Heavy rain and fog<\/td> | Characters may become disoriented and have trouble finding their way and communicating. Ranged weapons have a disadvantage. <\/td><\/tr> | |||||||||||||||
3<\/td> | Sudden hailstorm<\/td> | Characters risk being hit by large hailstones the size of goblin skulls. These large blocks of ice can cause some damage or knock them prone.<\/td><\/tr> | |||||||||||||||
4<\/td> | Steady drizzle lasting days<\/td> | Going out in this weather without proper protection risks hypothermia and reduced visibility. Starting fires is much harder and dry shelter is scarce. <\/td><\/tr> | |||||||||||||||
5<\/td> | Light rain to sudden downpour<\/td> | One may be caught off guard, ranged weapons have a disadvantage.<\/td><\/tr> | |||||||||||||||
6<\/td> | Overcast with occasional flashes of sunlight<\/td> | Hidden enemies are harder to spot and certain traps (e.g. a pit with leaf cover) have a higher chance of going unnoticed.<\/td><\/tr> | |||||||||||||||
7<\/td> | Extremely heavy fog<\/td> | It can be difficult to spot traps or enemies. Everything beyond a few feet is heavily obscured<\/a>.<\/td><\/tr> | |||||||||||||||
8<\/td> | Summer weather with occasional heavy winds<\/td> | Strong gusts of wind can cause characters and NPCs to lose their footing and balance. <\/td><\/tr> | |||||||||||||||
9<\/td> | Warm and humid<\/td> | Drink often or risk dehydration or heat exhaustion. Wearing heavy armor<\/a> might give disadvantage due to the heat.<\/td><\/tr> | |||||||||||||||
10<\/td> | Cool and breezy with occasional rain<\/td> | Changing weather conditions can make it hard to plan for the day ahead.<\/td><\/tr> | |||||||||||||||
11<\/td> | Chance of scattered showers<\/td> | Unexpected and random rain or thunderstorms can pop up any moment. It is hard to light fires or use ranged weapons.<\/td><\/tr> | |||||||||||||||
12<\/td> | Heatwave<\/td> | Some characters and NPCs risk dehydration or heat exhaustion<\/td><\/tr> | |||||||||||||||
13<\/td> | Mostly sunny with a gentle breeze, perfect weather for a picnic<\/td> | Characters may feel relaxed or at ease, but they should still remain alert for any hidden dangers.<\/td><\/tr> | |||||||||||||||
14<\/td> | Clear and cold<\/td> | Hypothermia is possible if characters are not wearing don’t have proper protection, weapons are easier to be struck out of gloveless hands.<\/td><\/tr> | |||||||||||||||
15<\/td> | Sunny with a high risk of sunburn<\/td> | It can be difficult to spot obscured traps, enemies or obstacles. <\/td><\/tr> | |||||||||||||||
16<\/td> | Dry with a chance of sandstorms<\/td> | Sandstorms can reduce visibility and make it difficult to breathe. Dehydration occurs in characters that do not consume enough water. <\/td><\/tr> | |||||||||||||||
17<\/td> | Extreme cold and possible blizzard conditions<\/td> | Hypothermia and severe frostbite <\/a>are possible. Reduced movement speed and sight in a blizzard.\u00a0Make sure you have the best cold weather gear<\/a>.<\/td><\/tr> | |||||||||||||||
18<\/td> | Wet snowfall and icy slush<\/td> | The ice makes it harder to move and to maintain balance. <\/td><\/tr> | |||||||||||||||
19<\/td> | Freezing rain<\/td> | Both NPCs and characters risk slipping or falling.<\/td><\/tr> | |||||||||||||||
20<\/td> | Severe thunderstorm with hail, and chance of tornadoes<\/td> | Lightning strikes, hail damage, and strong winds plague the landscape. Tornadoes pose an extreme danger. Ranged weapons have a disadvantage. It is hard to spot enemies. Flying creatures might be blown of course. <\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n![]() Weather in DnD and monster spawns ideas<\/h2>\n\n\n\nThe monster spawn tables can also be used to hand out monster hunting quests and make them easier to find for your players. For example, if you have an adventurer’s guild with a quest notice board that includes monster slaying, they would be wise to pick a job regarding collecting Basilisk remains when the sun is out, as that is when they are hunting for prey. If they try to find some in cold weather, odds are they are not going to find anything to fight.<\/p>\n\n\n\n To make things easy and less random, I have curated a list of just four monsters for four different weather scenarios. These are just suggestions, so if you want to add more or change it up a bit, feel free to do so.<\/p>\n\n\n\n More common monsters in rainy weather:<\/h3>\n\n\n\nHere are a couple of monsters that you can add to the mix when your players are exploring and it starts raining heavily.<\/p>\n\n\n\n
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