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{"id":5231,"date":"2023-05-07T11:14:30","date_gmt":"2023-05-07T11:14:30","guid":{"rendered":"https:\/\/creaturecollege.com\/?p=5231"},"modified":"2023-05-07T11:14:34","modified_gmt":"2023-05-07T11:14:34","slug":"worst-multiclass-5e-dnd","status":"publish","type":"post","link":"https:\/\/creaturecollege.com\/worst-multiclass-5e-dnd\/","title":{"rendered":"The 13 Worst Multiclass 5e Builds DnD\u00a0"},"content":{"rendered":"\n

Creating a character is the first step before one can enter into the Dungeons and Dragons universe. And from there, level-ups lead to different stories to seek. There is a world of possibilities for a player to explore in character creation, however, take in mind the limitations of certain builds.<\/p>\n\n\n\n

General Information on bad multiclasses in 5e<\/h1>\n\n\n\n

In general, a multiclass build in Dungeons and Dragons 5e can be considered “bad” if it does not achieve its intended goals or if it creates significant disadvantages or limitations for the player\u2019s character. <\/p>\n\n\n\n

Before pursuing multiclassing, it\u2019s important to take in factors that include conflicting ability scores, slow progression, limited synergy, roleplaying challengers, and opportunity cost. Ultimately, the effectiveness of a multiclass build will depend on the specific combination of classes and the goals of the player. <\/p>\n\n\n\n

While some combinations may be more challenging than others, it is possible to create a successful multiclass build with careful planning and consideration of the potential drawbacks.<\/p>\n\n\n\n

Worst General Multiclass 5e<\/h2>\n\n\n\n

1. Rogue\/ Paladin<\/h3>\n\n\n\n

Both the rogue and paladin classes have some overlap in terms of abilities and skills, but they don’t have a lot of natural synergies and are left with a slow progression due to their different needs. <\/p>\n\n\n\n

Paladins are typically front-line fighters, while Rogues are more focused on stealth and finesse combat. This can make it difficult to find a playstyle that works well with both classes.<\/p>\n\n\n\n

2. Barbarian\/ Wizard\u00a0<\/h3>\n\n\n\n

Given their opposite focuses, a barbarian<\/a> and wizard multiclass wouldn\u2019t be the wisest of choices when making a melee spellcaster. With the wizard class being defined by their spellcasting, having a barbarian dip wouldn\u2019t be ideal whenever the rage feature is in use as it would hinder your build in casting spells. The barbarian\/ wizard also makes for a more squishy frontline as the wizard class only provides a 1d6 + Constitution modifier per level-up.<\/p>\n\n\n\n

3. Ranger\/ Sorcerer<\/h3>\n\n\n\n

The ranger<\/a>\/ sorcerer multiclass build is a viable combination but is an insufficient combination to pursue. While this combination can provide some interesting thematic options for your character, it can also result in a lack of focus and weaker combat and spellcasting abilities due to splitting ability scores between Dexterity or Strength, Wisdom, and Charisma.<\/p>\n\n\n\n

4. Monk\/ Sorcerer\u00a0<\/h3>\n\n\n\n

The monk and sorcerer multiclass are multiple ability scores dependent on the Wisdom and Charisma ability scores can make for slower progression for both classes. <\/p>\n\n\n\n

In this case, the sorcerer wouldn\u2019t delve into as many spells as one would like. Even though it would be an interesting build, it can lead to an inadequate amount of sorcery and Ki points to take advantage of.<\/p>\n\n\n\n

5. Paladin\/ Ranger<\/h3>\n\n\n\n

Paladins<\/a> and rangers are both partial casters, meaning that they utilize a mix of magic and nonmagical attacks. Every level spent in one class is a level not spent in another, which means players may have to sacrifice key features in one class to make room for abilities in the other. <\/p>\n\n\n\n

Even so, it could potentially work, there is an investment to make to create a paladin\/ ranger multiclass which is specifically a 13 in Strength, Dexterity, Charisma, and Wisdom.<\/p>\n\n\n\n

6. Paladin\/ Monk\u00a0<\/h3>\n\n\n\n

Unfortunately, it is not viable to have the paladin\/ monk multiclass given the splitting of ability scores. <\/p>\n\n\n\n

This multiclass has a requirement of having at least 13 in Dexterity and Wisdom for a monk and Strength and Charisma for a paladin. So, if you are having to create a character using the point buy system, you may not have that many points to invest in other ability scores to make this build as effective.<\/p>\n\n\n\n

7. Artificer\/ Monk\u00a0<\/h3>\n\n\n\n

While it is possible to create a functional Artificer\/Monk multiclass character in Dungeons and Dragons 5e, the combination presents several challenges that may make it less effective than other multiclass options. <\/p>\n\n\n\n

Artificers and Monks have little natural synergy, as Artificers are focused on crafting and creating magical items while Monks are focused on martial arts and unarmed combat.<\/p>\n\n\n\n

8. Druid\/ Warlock<\/h3>\n\n\n\n

While both classes have access to some spells and abilities that may overlap, they don’t have a lot of natural synergy. Druids are typically more focused on healing and support<\/a> spells, while Warlocks are more focused on damage and control spells. <\/p>\n\n\n\n

Keeping this in mind Druids rely on Wisdom for their spellcasting and other abilities, while Warlocks rely on Charisma. Thus, this can make it difficult to build a character that is effective in both classes.<\/p>\n\n\n\n

9. Cleric\/ Wizard\u00a0<\/h3>\n\n\n\n

As much as you may reap the benefit of the proficiencies of a cleric mixed with the spellcasting prowess of the wizard, lingering too long in both of these classes can lead to issues. <\/p>\n\n\n\n

With this combination of classes, you would have to invest in different stats, specifically Wisdom and Intelligence, to help with your casting, pulling you back into full casting progression.<\/p>\n\n\n\n

10. Sorcerer\/ Wizard<\/h3>\n\n\n\n

Both powerful spellcasters in their own right, investing levels in both sorcerers and wizards for a multiclass may not be the wisest of choices given the losses. <\/p>\n\n\n\n

If the sorcerer class has more investment, the wizard aspect of the build wouldn\u2019t have much access to their spellbook. But if vice versa with wizardry, the sorcerer aspect of the build wouldn\u2019t have that many sorcery points to work with.<\/p>\n\n\n\n

\"Worst<\/figure>\n\n\n\n

Worst Subclass Multiclass 5e<\/h2>\n\n\n\n

1. Nature Domain Cleric\/ Druid<\/h3>\n\n\n\n

Though both of these classes have an affinity for nature, the Nature Domain Cleric\/ Druid multiclass build wouldn\u2019t be as optimal as one would think. Given that they have a lot of similarities, pursuing this may lead to redundancy. <\/p>\n\n\n\n

With the Nature Domain Cleric offering access to abilities, spells, and class features that the druid class already offers, it would simply be a repeat for this spellcasting mix. This can end up with a character with a dilution of character power.<\/p>\n\n\n\n

2. Path of the Berserker Barbarian\/ Warlock<\/h3>\n\n\n\n

Barbarians themselves don\u2019t meld with spellcasters as the rage feature hinders spellcasting. Especially with the warlock\u2019s classic best damaging cantrip Eldritch Blast<\/a> , it would be difficult to use spellcasting attacks in the midst of rage. <\/p>\n\n\n\n

What\u2019s more, with the Path of the Berserker\u2019s level 3 feature, \u201cFrenzy,\u201d the consequence of it having a level of exhaustion will hinder the warlock\u2019s spellcasting. <\/p>\n\n\n\n

At certain levels, exhaustion levels inflicted on the character can disadvantage to ability checks and eventually disadvantage to attack rolls and saving throws, nerfing the spellcasting attacks of the warlock class.<\/p>\n\n\n\n

3. Divine Soul Sorcerer\/ Cleric<\/h3>\n\n\n\n

The Divine Soul Sorcerer combined with the cleric class isn\u2019t as ideal given the overlap and even duplicates of healing and support features that the two possess. <\/p>\n\n\n\n

In addition, with the multiple ability score dependence on Charisma and Wisdom<\/a>, for sorcerer and cleric, respectively, this multiclass may not provide the supportive spellcasting as desired during and after battle given the spread.<\/p>\n\n\n\n

\"Worst<\/figure>\n\n\n\n

The Dont\u00b4s of Multiclass Building<\/h2>\n\n\n\n