luckywp-table-of-contents
domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init
action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/bestkeca/creaturecollege.com/wp-includes/functions.php on line 6114rocket
domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init
action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/bestkeca/creaturecollege.com/wp-includes/functions.php on line 6114By Jacobe Simon-Hanks<\/strong><\/p>\n\n\n\n
The Dungeons & Dragons Wizard class is a classic yet powerful class that any player can use with the right build. With features ranging from the required Spellcasting and Arcane Recovery features to the powerful level 20 Signature Spells this class utilizes a high intelligence modifier to truly excel at any table or digital space. <\/p>\n\n\n\n
Player levels range from 1 to 20, but spell levels can range from level 1 to a maximum of level 9. At Wizard level 3, the player earns the ability to add 2 level 2 spells to their spellbooks on top of the level 1 spells they have access to. With a plethora of options, players looking to optimize their builds may find choosing the right spell for their party difficult. <\/p>\n\n\n\n
To make the process easier, this article will compile the best level 2 Wizard spells D&D 5th edition has to offer. Grab your spellbook, favorite pen, and an ungodly amount of dice, and let\u2019s get started!<\/p>\n\n\n\n
At higher levels, this spell allows the caster to choose multiple targets. <\/p>\n\n\n\n
Similar to Hold Person, but with damage and a cool ice motif. This is a must-pick for thematic builds. This spell covers a 30-foot cone with ice, and creatures caught inside must make a Constitution saving throw or take 3d8 damage and be hindered by ice bringing their speed to 0. <\/p>\n\n\n\n
On a successful save, targets take half the damage and are not hindered. This gives the spell an average of 13 damage per cast, which is a lot of damage when players are only level 3. <\/p>\n\n\n\n
While the spell might fall off without casting at higher levels later into campaigns, it is still a strong and versatile pick and functions as a strong contender for the best level 2 spell.<\/p>\n\n\n\n
Necromancers and those who dabble in the art of life and death will want this spell in their spellbooks. It allows the caster to choose a point within range, 60 feet, and create a 10-foot radius sphere around the selected point.<\/p>\n\n\n\n
What makes this spell unique is that the caster chooses which creatures are affected- those the caster means to harm must make a Constitution saving throw or take 2d6 necrotic damage, halved upon a successful save. <\/p>\n\n\n\n
Creatures the caster means to help can spend one of their available Hit Die, roll it, and recover that many points of health plus the caster’s spellcasting ability modifier. For effect and flavor, any non-magical vegetation within the sphere withers. <\/p>\n\n\n\n
A truly versatile spell with three different variants built in. While Natural Weapons may not be the most optimal, it can still find a place in builds where weaponry or multi-classing needs a wizard. <\/p>\n\n\n\n
Aquatic Adaptation is great for traversing underwater, and should be high on the priority spells list if the campaign setting is watery- port towns, ocean sailors, underwater kingdoms, etc. Having access to Aquatic Adaptation allows for a wide variety of travel options, and Alter Self can combine with other spells such as Air Bubble or potions that support the rest of the party. <\/p>\n\n\n\n
Last but certainly not least, Change Appearance is arguably the most useful of the three options this transmutation spell offers. It could be a spell on its own as it allows the caster to completely change how they look to whatever they choose, down to the hair length, skin tone, race, and even their voice. <\/p>\n\n\n\n
A user cannot change their size, but height can still range heavily between creature sizes. Change Appearance is great for stealth or espionage, having to take the form of a stranger or become a known figure, and should be considered for every wizard\u2019s toolkit.<\/p>\n\n\n\n
Short rule recap<\/strong><\/p>\n\n\n\n
Another versatile spell for its utility, Detect Thoughts is an amazing choice<\/a> for roleplay-heavy tables. With a bit of creativity, the caster can direct the thoughts of their target with a question, then utilize the spell to discern important and relevant information. <\/p>\n\n\n\n
An almost absolute requirement for wizards wanting to bolster their defenses, Warding Wind<\/a> offers many powerful ways to defend against foes. The spell deafens the user, which means they can no longer hear verbal-based spells or be affected by any other auditory effects.<\/p>\n\n\n\n
It also creates rough terrain, making approaching the caster more difficult. To add to this, any attacks that go against or through the wind are made at disadvantage, so not only is it hard to approach, but it is also hard to hit the wizard. Unprotected flames can be snuffed out when the spell is cast, hindering creatures that do not have Darkvision<\/a>. <\/p>\n\n\n\n
Rule recap<\/strong><\/p>\n\n\n\n
Misty Step is a low-level teleportation spell and can be used as a bonus action. This is great for action economy as the caster can dip out of adverse situations while still maintaining their action. If there is room in your spellbook and you are lacking movement or versatility, this spell should fill that gap perfectly!<\/p>\n\n\n\n
Rule recap<\/strong><\/p>\n\n\n\n
Not limited to self-targeting, Invisibility does what the name implies: turns a target invisible. While there is no guarantee the invisible subject will always be undetected, casting this on the party Rogue will net hefty bonuses when coupled with the Hide action. <\/p>\n\n\n\n
Once a party member becomes well-versed in the art of stealth, this spell will become a cornerstone for all combat encounters as well as many role-playing opportunities. Your table\u2019s Dungeon Master will either love or hate balancing around this spell\u2019s incredibly versatile potential.<\/p>\n\n\n\n
Rule recap<\/strong><\/p>\n\n\n\n
Partly defensive, partly utility, fully the opposite of the last spell, See Invisibility is an investment type of spell. <\/p>\n\n\n\n
In the early stages of a campaign, this spell may not have too many uses, but later in the game and when cast at higher levels, the increasing amount of enemies that can become invisible or ethereal will not seem as threatening. <\/p>\n\n\n\n
The spell does not require concentration either, so taking a bit of damage will not reset the caster\u2019s momentum, and their next turn could pay off in a big way.<\/p>\n\n\n\n
Rule recap<\/strong><\/p>\n\n\n\n
You might be thinking \u201cIsn\u2019t this just like Hold Person and Rime\u2019s Binding Ice?\u201d And you might be right. But you are also wrong. Web does limit action economy <\/a>much like the aforementioned spells, but unlike Hold Person\u2019s concentration requirement or Rime\u2019s focus on damage, the cast webs remain in play, unless destroyed, and both restrains those caught inside as well as negates certain areas of travel. <\/p>\n\n\n\n
Rule recap<\/strong><\/p>\n\n\n\n
That\u2019s it for the best level 2 Wizard spells. While not every spell will fit into every wizard\u2019s toolkit- these aren\u2019t Firebolt after all- anyone can find a reliable and powerful use for these picks. <\/p>\n\n\n\n
The best part is their low-level spell slot allows for multiclass options to take advantage of these spells almost as much as pure level 20 Wizards do. Many of the spells overlap with other class\u2019s spell options too. So if there is a particularly devious combo lurking and your group has two spellcasters, well, let\u2019s just say the Dungeon Master better not be too attached to their difficult encounters. Happy dice rolling!<\/p>\n","protected":false},"excerpt":{"rendered":"
By Jacobe Simon-Hanks The Dungeons & Dragons Wizard class is a classic yet powerful class that any player can use with the right build. With features ranging from the required Spellcasting and Arcane Recovery features to the powerful level 20 Signature Spells this class utilizes a high intelligence modifier to truly excel at any table … Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":5244,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[48],"tags":[],"class_list":["post-5241","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dnd","no-featured-image-padding","resize-featured-image"],"_links":{"self":[{"href":"https:\/\/creaturecollege.com\/wp-json\/wp\/v2\/posts\/5241","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/creaturecollege.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/creaturecollege.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/creaturecollege.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/creaturecollege.com\/wp-json\/wp\/v2\/comments?post=5241"}],"version-history":[{"count":0,"href":"https:\/\/creaturecollege.com\/wp-json\/wp\/v2\/posts\/5241\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/creaturecollege.com\/wp-json\/wp\/v2\/media\/5244"}],"wp:attachment":[{"href":"https:\/\/creaturecollege.com\/wp-json\/wp\/v2\/media?parent=5241"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/creaturecollege.com\/wp-json\/wp\/v2\/categories?post=5241"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/creaturecollege.com\/wp-json\/wp\/v2\/tags?post=5241"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}