Notice: Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the luckywp-table-of-contents domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/bestkeca/creaturecollege.com/wp-includes/functions.php on line 6114

Notice: Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the rocket domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/bestkeca/creaturecollege.com/wp-includes/functions.php on line 6114

Warning: Cannot modify header information - headers already sent by (output started at /home/bestkeca/creaturecollege.com/wp-includes/functions.php:6114) in /home/bestkeca/creaturecollege.com/wp-includes/rest-api/class-wp-rest-server.php on line 1893

Warning: Cannot modify header information - headers already sent by (output started at /home/bestkeca/creaturecollege.com/wp-includes/functions.php:6114) in /home/bestkeca/creaturecollege.com/wp-includes/rest-api/class-wp-rest-server.php on line 1893

Warning: Cannot modify header information - headers already sent by (output started at /home/bestkeca/creaturecollege.com/wp-includes/functions.php:6114) in /home/bestkeca/creaturecollege.com/wp-includes/rest-api/class-wp-rest-server.php on line 1893

Warning: Cannot modify header information - headers already sent by (output started at /home/bestkeca/creaturecollege.com/wp-includes/functions.php:6114) in /home/bestkeca/creaturecollege.com/wp-includes/rest-api/class-wp-rest-server.php on line 1893

Warning: Cannot modify header information - headers already sent by (output started at /home/bestkeca/creaturecollege.com/wp-includes/functions.php:6114) in /home/bestkeca/creaturecollege.com/wp-includes/rest-api/class-wp-rest-server.php on line 1893

Warning: Cannot modify header information - headers already sent by (output started at /home/bestkeca/creaturecollege.com/wp-includes/functions.php:6114) in /home/bestkeca/creaturecollege.com/wp-includes/rest-api/class-wp-rest-server.php on line 1893

Warning: Cannot modify header information - headers already sent by (output started at /home/bestkeca/creaturecollege.com/wp-includes/functions.php:6114) in /home/bestkeca/creaturecollege.com/wp-includes/rest-api/class-wp-rest-server.php on line 1893

Warning: Cannot modify header information - headers already sent by (output started at /home/bestkeca/creaturecollege.com/wp-includes/functions.php:6114) in /home/bestkeca/creaturecollege.com/wp-includes/rest-api/class-wp-rest-server.php on line 1893
{"id":5241,"date":"2023-05-07T14:18:38","date_gmt":"2023-05-07T14:18:38","guid":{"rendered":"https:\/\/creaturecollege.com\/?p=5241"},"modified":"2023-05-07T15:46:52","modified_gmt":"2023-05-07T15:46:52","slug":"best-level-2-wizard-spells-5e","status":"publish","type":"post","link":"https:\/\/creaturecollege.com\/best-level-2-wizard-spells-5e\/","title":{"rendered":"The Best 2nd Level Wizard Spells in 5e D&D"},"content":{"rendered":"\n

By Jacobe Simon-Hanks<\/strong><\/p>\n\n\n\n

The Dungeons & Dragons Wizard class is a classic yet powerful class that any player can use with the right build. With features ranging from the required Spellcasting and Arcane Recovery features to the powerful level 20 Signature Spells this class utilizes a high intelligence modifier to truly excel at any table or digital space. <\/p>\n\n\n\n

Player levels range from 1 to 20, but spell levels can range from level 1 to a maximum of level 9. At Wizard level 3, the player earns the ability to add 2 level 2 spells to their spellbooks on top of the level 1 spells they have access to. With a plethora of options, players looking to optimize their builds may find choosing the right spell for their party difficult. <\/p>\n\n\n\n

To make the process easier, this article will compile the best level 2 Wizard spells D&D 5th edition has to offer. Grab your spellbook, favorite pen, and an ungodly amount of dice, and let\u2019s get started!<\/p>\n\n\n\n

1. Hold Person<\/strong><\/h2>\n\n\n\n

Hold Person<\/a> allows the user to choose a humanoid they can see within a range of 60 feet. The target must succeed a Wisdom saving throw or be paralyzed for 1 minute, or until they succeed a Wisdom saving throw at the end of their turn. <\/p>\n\n\n\n

At higher levels, this spell allows the caster to choose multiple targets. <\/p>\n\n\n\n

Hold Person is great for offense but can also function as a good utility spell, especially if cast out of combat or preemptively. <\/p>\n\n\n\n

Assuming the target is not particularly wise, players can assume they will succeed in stunning their target, effectively removing them from combat until a lucky roll or concentration is otherwise broken. Paralyzing a boss just before their turn or paralyzing the strongest threat among a hoard of enemies are just a few of the ways Hold Person can turn a difficult fight into a breeze for your party.<\/p>\n\n\n\n

2. Rime\u2019s Binding Ice<\/strong><\/h2>\n\n\n\n

Similar to Hold Person, but with damage and a cool ice motif. This is a must-pick for thematic builds. This spell covers a 30-foot cone with ice, and creatures caught inside must make a Constitution saving throw or take 3d8 damage and be hindered by ice bringing their speed to 0. <\/p>\n\n\n\n

On a successful save, targets take half the damage and are not hindered. This gives the spell an average of 13 damage per cast, which is a lot of damage when players are only level 3. <\/p>\n\n\n\n

While the spell might fall off without casting at higher levels later into campaigns, it is still a strong and versatile pick and functions as a strong contender for the best level 2 spell.<\/p>\n\n\n\n

\"top<\/figure>\n\n\n\n

3. Wither and Bloom<\/strong><\/h2>\n\n\n\n

Necromancers and those who dabble in the art of life and death will want this spell in their spellbooks. It allows the caster to choose a point within range, 60 feet, and create a 10-foot radius sphere around the selected point.<\/p>\n\n\n\n

What makes this spell unique is that the caster chooses which creatures are affected- those the caster means to harm must make a Constitution saving throw or take 2d6 necrotic damage, halved upon a successful save. <\/p>\n\n\n\n

Creatures the caster means to help can spend one of their available Hit Die, roll it, and recover that many points of health plus the caster’s spellcasting ability modifier. For effect and flavor, any non-magical vegetation within the sphere withers. <\/p>\n\n\n\n

4. Alter Self<\/strong><\/h2>\n\n\n\n

A truly versatile spell with three different variants built in. While Natural Weapons may not be the most optimal, it can still find a place in builds where weaponry or multi-classing needs a wizard. <\/p>\n\n\n\n

Aquatic Adaptation is great for traversing underwater, and should be high on the priority spells list if the campaign setting is watery- port towns, ocean sailors, underwater kingdoms, etc. Having access to Aquatic Adaptation allows for a wide variety of travel options, and Alter Self can combine with other spells such as Air Bubble or potions that support the rest of the party. <\/p>\n\n\n\n

Last but certainly not least, Change Appearance is arguably the most useful of the three options this transmutation spell offers. It could be a spell on its own as it allows the caster to completely change how they look to whatever they choose, down to the hair length, skin tone, race, and even their voice. <\/p>\n\n\n\n

A user cannot change their size, but height can still range heavily between creature sizes. Change Appearance is great for stealth or espionage, having to take the form of a stranger or become a known figure, and should be considered for every wizard\u2019s toolkit.<\/p>\n\n\n\n

Short rule recap<\/strong><\/p>\n\n\n\n