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{"id":5358,"date":"2023-05-13T18:50:08","date_gmt":"2023-05-13T18:50:08","guid":{"rendered":"https:\/\/creaturecollege.com\/?p=5358"},"modified":"2023-05-13T18:52:37","modified_gmt":"2023-05-13T18:52:37","slug":"my-favorite-common-magic-items-in-5e","status":"publish","type":"post","link":"https:\/\/creaturecollege.com\/my-favorite-common-magic-items-in-5e\/","title":{"rendered":"My Favorite Common Magic Items in 5e"},"content":{"rendered":"\n

Most common magic items would be considered \u201cWondrous Items,\u201d meaning they can be specified into categories such as potions or weapons. Meaning, they would usually be something that a character would hold on their person to aid with a certain occasion. Like all other magic items, some may need to be attuned to or may come with special conditions in order for it to work. <\/p>\n\n\n\n

Additionally, most of the common magic items can be found in Xanathar\u2019s Guide to Everything since the beholder likes to hoard random items he finds curious, but this list is a list compiled of all the most fun common items that can be found within the Dnd world. <\/p>\n\n\n\n

This list, though, would be excluding any homebrewed common magic items such as ones that Critical Role has made for themselves and only be listing items that can be found from the books published by WOTC. That being said, this list is not ordered in any specific way and are simply naming items.<\/p>\n\n\n\n

1.\u00a0Masque Charm<\/h2>\n\n\n\n

Source<\/strong>: Strixhaven: A Curriculum of Chaos<\/p>\n\n\n\n

Personally, I like the idea of non-spellcasters having items that can have them use simple spells because no one would expect it<\/a>. The barbarian or especially a rogue would have a lot of fun with this magic item due to all the shenanigans they would be able to pull with it. <\/p>\n\n\n\n

Walking into an establishment and frame someone else for a crime on the occasion that they get caught, or maybe even living a double-life for an hour a day. Of course, the said shenanigans would only make good use if the players are within a long-term adventure rather than a one-shot. <\/p>\n\n\n\n

Even if the masque charm <\/a>is used within a short-termed adventure, it\u2019s quite a joy imagining what types of ways players may choose to use this item to their advantage.\u00a0<\/p>\n\n\n\n

2.\u00a0Prosthetic Limb<\/h2>\n\n\n\n

Source<\/strong>: Tasha\u2019s Cauldron of Everything\u00a0<\/p>\n\n\n\n

The fact that the written material clearly states that the limb can be detached and reattached but can\u2019t be removed against the player’s will is basically a recipe for disaster\u2026 for DMs who just wish to have a normal session. <\/p>\n\n\n\n

Catching the NPCs off guard, especially children within a small village, whenever they detach their prosthetic arm or hand is always a fun time to have when it comes to interactions. Then, if the DM allows it, they can mess with NPCs even further by moving it around after it\u2019s been detached. Of course this also has its own benefits other than messing with NPCs since it can come in handy as long as it\u2019s not lost forever.\u00a0<\/p>\n\n\n\n

\"Common<\/figure>\n\n\n\n

3.\u00a0Shield of Expression<\/h2>\n\n\n\n

Source<\/strong>: Xanathar\u2019s Guide to Everything<\/p>\n\n\n\n

I personally like to give these to NPCs or creatures that will be fighting the party rather than giving it to the party themselves. It can give a factor of uneasiness to the players when the shield of a mute warrior, for example, is holding a shield that changes expressions. <\/p>\n\n\n\n

Other than that, it\u2019s just a normal shield <\/a>so if the players want to acquire said shield, the only thing they\u2019d gain from it would be the bonus action to freak out possible enemies by changing the shield\u2019s expressions.\u00a0<\/p>\n\n\n\n

4.\u00a0Breathing Bubble<\/h2>\n\n\n\n

Source<\/strong>: Explorer\u2019s Guide to Wildmount<\/p>\n\n\n\n

The main reason why this item is on this list at all is solely due to the theater of the mind. Whenever I imagine the Breathing Bubble, I see it as a cute accessory that resembles an astronaut helmet. It does work like a breathing helmet, and doesn\u2019t have much use out of that. <\/p>\n\n\n\n

I just like the idea of a very ruggish character wearing a cute little bubble on top of their head. For the most part, DM\u2019s usually like to do vague descriptions of what the Breathing Bubble is, leaving most of the imagery for the imagination and I\u2019d prefer it that way. <\/p>\n\n\n\n

All of that, and it\u2019s a great way to deal with water-related encounters in which the creature the party may be fighting is simply underwater or the puzzle itself is underwater. If none of the other players are able to breathe underwater for an extended period of time, the player holding the Breathing Bubble may become the party\u2019s lifeline.\u00a0<\/p>\n\n\n\n

5.\u00a0Arm Blade<\/h2>\n\n\n\n

Source<\/strong>: Eberron – Rising from the Last War<\/p>\n\n\n\n

This one is very conditional being that it requires attunement from a warforged. If the conditions are<\/em> met though, I feel like this weapon would be a great addition. In the theater of the mind and to always have a weapon in hand, the weapon makes the warforged have the same setup as Wolverine from the X-men. <\/p>\n\n\n\n

Of course, it\u2019s only one Arm Blade but it does similar functions being that they can retract and extend it as a bonus action. It can be used as an intimidation factor or set up interesting scenarios when it comes to walking into a new, unfamiliar town.\u00a0<\/p>\n\n\n\n

6.\u00a0Masquerade Tattoo<\/h2>\n\n\n\n

Source<\/strong>: Tasha\u2019s Cauldron of Everything<\/p>\n\n\n\n

Similar to the Masque Charm, but a little more efficient. Once again, it allows the person to use Disguise Self regardless of class or race. However, now the player can change the shape, the color, and even the location of the tattoo as a bonus action. <\/p>\n\n\n\n

That, in my opinion, is the best part of the tattoo. If the player so wishes, they can have the tattoo movement and adjustments visible to the creatures around them. In the theater of the mind, that is one of the best ways to confuse and mess with NPCs that are not familiar with magic tattoos. Another good way to use it would be to simply hide the tattoo if the user thinks that the character(s) they would be facing up against would be familiar with magical tattoos. <\/p>\n\n\n\n

This way, they can always have something new up their sleeve. A good example would be to have a character have the tattoo hidden from the start, then use the spell while they are hidden. If the player is familiar enough with the character, they may be able to disguise themselves as someone very dear to the hostile NPC.\u00a0<\/p>\n\n\n\n

7.\u00a0Wand of Smiles\/Scowl\u00a0<\/h2>\n\n\n\n

Source<\/strong>: Xanathar\u2019s Guide to Everything<\/p>\n\n\n\n

These two wands have the same functions, just opposite effects and therefore are put together in one. The best ways to use these wands are simply in the middle of combat to have the NPC show the exact opposite expression or to change the expression of an NPC encounter when the NPC doesn\u2019t know the player is there. <\/p>\n\n\n\n

For example, a player can sneak into a noble\u2019s house trying to hoax an important business man then use the Wand of Smiles on the noble when the conversation is getting serious. This will completely mess up the deal that the noble is trying to make and simply put, give them a hard time. All in all, the best times to use these wands are towards creatures that the party has a vendetta with.\u00a0<\/p>\n\n\n\n

\"Favorite<\/figure>\n\n\n\n

8.\u00a0Talking Doll<\/h2>\n\n\n\n

Source<\/strong>: Xanathar\u2019s Guide to Everything<\/p>\n\n\n\n

It doesn\u2019t matter who possesses this item. It could be an NPC, a player, or it could even work on its own. The Talking Doll will never disappoint to make everything completely unnerving. <\/p>\n\n\n\n

When an NPC has it, it could be to deliver the message but being that the doll is acting on its own and speaking, the party is sure to be creeped out by the stuffed, innocent doll regardless of what it may say (the creepier, the better though). If a player were to obtain the doll and attune to it, it would surely create a memorable moment when used against the right creatures.\u00a0<\/p>\n\n\n\n

9. Pipe of Remembrance<\/h2>\n\n\n\n

Source: Ghosts of Saltmarsh<\/p>\n\n\n\n

Using this item is the <\/em>best way to gloat about a character\u2019s accomplishments. A great intimidation factor to hint to a party that they should avoid fighting a certain NPC. <\/p>\n\n\n\n

Similarly, the players are able to do the same thing to scare off mobs to make them doubt their fighting prowess against the party. Other than that, the item itself is a great story-telling tactic to add onto a character\u2019s backstory.\u00a0<\/a><\/p>\n\n\n\n

10. Boots of False Tracks<\/h2>\n\n\n\n

Source: Xanathar\u2019s Guide to Everything<\/p>\n\n\n\n

A great thing to have if the party are bandits or wanted in a city or village. Players who tend to be extra careful like to abuse this item all the time when they\u2019re walking into a forest or swamp. It adds an entirely new aspect to being hunted that it\u2019s surprising that DMs give their players this at all unless the players find themselves in a difficult situation. <\/p>\n\n\n\n

Of course, DM\u2019s can\u2019t just say that NPCs with low Wisdom were able to decipher the fake tracks from the real ones because that would be taking away a lot of the dnd aspects. How I personally deal with it would simply be for the NPC(s) to determine which tracks they would follow if the party is being hunted. <\/p>\n\n\n\n

If the NPC chooses the wrong tracks, it would rather stall a lot <\/em>of time for the party or just have the NPCs lost in the area until they reach familiar territory and make them give up on the hunt entirely.\u00a0<\/p>\n\n\n\n

Final thoughts and summary<\/h2>\n\n\n\n

To summarize, incorporating magical items into a D&D campaign can provide a fun and imaginative element, whether they are utilized for combat or non-combat scenarios. <\/p>\n\n\n\n

The listed items present distinctive and engaging capabilities that can add complexity and levity to the game. For instance, the Breathing Bubble can be a game-changer in water-based challenges, while the Masquerade Tattoo can offer creative opportunities for the Disguise Self spell. <\/p>\n\n\n\n

Overall, these enchanting artifacts can keep players engaged and introduce unforeseen benefits across various circumstances.<\/p>\n\n\n\n

Item Name<\/th>Source<\/th>Short Description<\/th>Fun Ways to Use<\/th><\/tr><\/thead>
Masque Charm<\/td>Strixhaven: A Curriculum of Chaos<\/td>Non-spellcasters use simple spells to pull shenanigans<\/td>Frame someone for a crime, live a double-life<\/td><\/tr>
Prosthetic Limb<\/td>Tasha\u2019s Cauldron of Everything<\/td>Limb can be detached and reattached, recipe for disaster<\/td>Detach limb to mess with NPCs, move it around<\/td><\/tr>
Shield of Expression<\/td>Xanathar\u2019s Guide to Everything<\/td>Shield that changes expressions, unease for players<\/td>Bonus action to freak out enemies<\/td><\/tr>
Breathing Bubble<\/td>Explorer\u2019s Guide to Wildmount<\/td>Cute accessory that resembles an astronaut helmet<\/td>Deal with water-related encounters, become party’s lifeline<\/td><\/tr>
Arm Blade<\/td>Eberron – Rising from the Last War<\/td>Attunement from a warforged, retract and extend as bonus action<\/td>Intimidation factor, interesting scenarios<\/td><\/tr>
Masquerade Tattoo<\/td>Tasha\u2019s Cauldron of Everything<\/td>Use Disguise Self regardless of class\/race, change tattoo as bonus action<\/td>Confuse\/mess with NPCs, hide the tattoo, have something new up sleeve<\/td><\/tr>
Wand of Smiles\/Scowl<\/td>Xanathar\u2019s Guide to Everything<\/td>Wands with opposite effects, use in combat or to mess with NPCs<\/td>Mess up important deals, change NPC’s expression, have fun<\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"excerpt":{"rendered":"

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