luckywp-table-of-contents
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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/bestkeca/creaturecollege.com/wp-includes/functions.php on line 6114Dungeons and Dragons <\/em>5th Edition is no stranger to devastatingly powerful actions. Enemies gain powerful legendary actions that add to their turns and are based on the domains they inhabit. Classes that like to fight up close tend to get more than one action per turn, especially for Fighters and Monks. Mages on the other hand gain access to powerful spells that can grant godlike abilities or rain terror upon foes. <\/p>\n\n\n\n The higher level a spellcasting class gets, the stronger their spells get due to gaining higher level spell slots. At the 6th Level, spells become strong enough to make or break encounters for either your party or the Dungeon Master\u2019s monsters. By the 9th Level, spells border along breaking the rules with their godlike strength and high potential for success. <\/p>\n\n\n\n If you are looking for a guide on which high-level spells to pick, then this article is for you. We will explore some of the best high-level spells in Dungeons and Dragons<\/em> 5th Edition, ranging from reality-bending abilities to cataclysmic devastation.<\/p>\n\n\n\n Meteor Swarm reigns as one of the pinnacle spells in a spellcaster’s arsenal. Casting this spell invokes the cosmos themselves, raining forth four blazing meteors that scorch all in their path. Each meteor deals devastating fire and bludgeoning damage, obliterating enemies and leaving naught but scorched earth in their wake. <\/p>\n\n\n\n The sheer scale of destruction makes Meteor Swarm an unparalleled choice for those who revel in overwhelming power. Keep in mind the range and space requirements when utilizing this spell, as while the damage is great so is the area of effect. <\/p>\n\n\n\n1. Meteor Swarm (9th Level)<\/strong><\/h2>\n\n\n\n