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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/bestkeca/creaturecollege.com/wp-includes/functions.php on line 6114In all of my DnD 5e campaigns that I have DM\u2019d, I have probably seen Incite Greed cast 2, at most, three times. So I can\u2019t blame my players for not knowing or using this spell correctly. Also, it is a pretty new one that has only been out since Acquisitions Incorporated (2019). It doesn\u2019t help that the effect seems bland, too, if I am being fully honest. Bland means it doesn\u2019t deal direct combat damage.<\/p>\n\n\n\n
Though, I think Incite Greed 5e has a lot more depth than you might think at first glance. That is why I have decided to write a comprehensive guide<\/a> on the spell that will help you use this spell, no matter if you are going to participate in the game as a character or as a Dungeon Master. <\/p>\n\n\n\n If you are a D&D 5e Player who wants to use obscure spells and loves doing completely unexpected things, this article will help you out! <\/p>\n\n\n\n With a new expansion of our favorite roleplaying game comes dozens of new spells. Unfortunately, nothing represents what Acquisitions Inc is about<\/a>, like inciting Greed. But, as you might have guessed from the name, it is a charm. Here is everything you need to know about this enchantment before your next game: <\/p>\n\n\n\n Incite Greed is a 3rd-level enchantment. This means you will need a level 3 slot open to be able to use this spell. Of course, you can put the enchantment in a higher spell slot. <\/p>\n\n\n\n The enchantment school is one of the most potent schools of magic for wizards and sorcerers alike. It has the power to stop masses of monsters in their track and turn them into docile, sweet friends, well, at least for a while.\u00a0\u00a0<\/p>\n\n\n\n There are four non-Homebrew classes in 5e that have access to this on their spell list. A lot of players use homebrew classes like pirates and even Quasits<\/a> and give these classes access to this spell. However, we are only discussing the official DnD 5e options in this chapter. <\/p>\n\n\n\n It only takes one action turn to cast the Incite Greed enchantment. That action economy is pretty standard. The spell will start to work right away, just like a regular attack. However, the range of the spell is not as far as I would like. It only has a range of 30 feet. This is not a lot, so any enemy with a ranged attack or flying will probably be safe from your spell.<\/p>\n\n\n\n Dungeon Masters, when you are thinking about challenging encounters, make sure you have multiple attacking styles, and a long-range option to combat players using this spell. You don\u2019t want to have all of your attackers charmed when they get too close when they try to fight with melee. For campaigns that have progressed a bit, skeleton archers commanded by helmed horrors <\/a>are a good idea. <\/p>\n\n\n\n There are three different components needed to cast the spell. A verbal component, a somatic component, and a material component. Here is a brief explanation about the incite Greed 5e components for beginners:<\/p>\n\n\n\n This is a concentration spell that lasts up to one minute. If you have played Dungeons and Dragons before, you probably know what a pain this is. Beginners, do not underestimate the drawback of concentration spells. <\/p>\n\n\n\n Concentration means that when you use another action, for example, cast Wall of Water<\/a> to defend yourself, the spell will automatically dissolve. You can use this enchantment for up to one minute. So make sure you have a plan when it wears off, and all of those enemies are surrounding your party. <\/p>\n\n\n\n So you have a couple of creatures you want to charm in a 30 feet range. If you present them the gem (material component) and you say the words and do the magical movements, the spell starts to work. You can choose any number of targets.\u00a0<\/p>\n\n\n\n Target does a saving throw<\/p>\n\n\n\n Each target needs to do a wisdom saving throw. If it fails the throw, it will be charmed for the duration of the spell <\/a>or until it takes damage or harm from something you or your allies do to it. The targets of the spell will be utterly fixated on the gem you present to them. The creatures will hold a distance of 5 feet and will safely approach you. Once it gets into that 5 feet range, it can no longer move for the duration of the spell, and it only has eyes for your gem.<\/p>\n\n\n\n Every time it is your<\/strong> turn, the targets of this enchantment make a new wisdom-saving throw. If they succeed, the spell ends. So make sure you don\u2019t attract too many targets within 5 feet of you! <\/p>\n\n\n\n Main takeaway:<\/strong> Incite Greed does not have a limit concerning the number of targets you can cast it on in 5e DnD. In theory, you can pick an infinite of creatures and charm all of them. Extra note, the movements are in a safe manner, so you can\u2019t throw them off a cliff. <\/p>\n\n\n\n If your Dungeon Master is a fan of lich magic casters and evil necromancer with Animate Dead 5e<\/a> amongst their attacks, Incite Greed might come in very handy! Animate dead can create up to 15 followers for the caster. <\/p>\n\n\n\n The two types of undead that are created are zombies and skeletons, which are both creatures that use melee. Since their wisdom is not very high, they will have lots of trouble doing a successful saving throw against the spell. This can temporarily distract the defenses of the undead overlord, making him very vulnerable.\u00a0<\/p>\n\n\n\n If you like a little self-sacrifice, have a cleric with a strong burst healing spell like life transference<\/a>, or you have hit points to spare, consider making yourself bait. Since all the creatures under the effect of your spell are going to be within 5 feet of you, you will be able to hit them all with a spell that has a large area of effect.<\/p>\n\n\n\nWhat is Incite Greed? <\/h2>\n\n\n\n
Classes that can use incite Greed.<\/h3>\n\n\n\n
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Casting time and range of incite greed<\/h3>\n\n\n\n
Components needed<\/h3>\n\n\n\n
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Duration <\/h3>\n\n\n\n
What happens when you cast incite Greed<\/h2>\n\n\n\n
Saving throw next turn<\/h3>\n\n\n\n
Getting the most out of it: 3 uses <\/h2>\n\n\n\n
1. Distract undead hordes<\/h3>\n\n\n\n
2. Boost your area of attack spells<\/h3>\n\n\n\n