A significant part of any campaign is the various combinations of Classes the party tends to be made up of. Whether this consists of a bunch of spell casters, a single melee-based combatant, or a pose of Barbarians and Fighters protecting a single Cleric or Wizard, a party can come up with all sorts of fun creative combinations that can spice things up in a campaign.
As such, many classes and subclasses can be seen as incredibly fun to use during DnD Campaigns, whether through how they function during combat. Their overall Ability to cause mayhem and entertain the other players, or just how broken they can be during a game during passive encounters, Classes can always be seen as fun and entertaining.
This article will discuss the most entertaining classes in 5e DnD and what makes them so great!
12. Wild Magic Sorcerer
To some, the Wild Magic Sorcerer is a controversial choice for players when building their character. This is mainly due to some people loving the class while others despise it. However, the class can bring much chaotic fun to a session.
Depending on if it is the right Campaign to use and if the game is being run by an excellent DM who’ll enjoy such chaos during their sessions. One example is the Wild Magic Surge the class has under its sleeve. This allows the spells the player casts to have a random side effect upon it being cast.
The frequency of these lucky chances and the ramifications of the random effect is solely up to the Dungeon Master of the Campaign. These random effects could range from a player having their skin suddenly change color to being transformed into an inanimate object, like a chair or a plant.
However, the Wild Magic Surge Table is not the only chaos this class has to offer. The Tides of Chaos feature, gained once a player selects the Wild Magic Subclass, grants them an advantage on a single ability check, saving throw, or attack roll per long rest or a resupply.
Finally, since the Sorcerer uses the Charisma Ability Score— for their spellcasting ability, they can become very skilled in social interactions, making passive conversations a cakewalk regarding the checks needed by the player. Overall, the Wild Magic Sorcerer is a fun, chaotic addition to a game that needs a little bit to mix up the order of things.
11. Goliath Champion Fighter
This build is fun to play with as a beginner player in Dungeons and Dragons, as it can help introduce many concepts about character creation and the development of a build for one’s character.
Since Fighters usually rely heavily on Strength or Dexterity for their appearances, choosing the Goliath adds a few extra points to the Strength Ability Score, along with a single point into Constitution to help boost one’s health pool to help make a good Strength Build.
Not only that but the Stone’s Endurance Racial Trait can help the Fighter tank an extra bit of damage by using a reaction to reduce the damage of a successful attack based on a d12 roll. Continuing with the build, Athletics is the essential Ability Skill for a Fighter, so choosing a Goliath for the build also grants that ability proficiency right away.
However, one final piece helps put this whole thing together. By selecting the Defensive Fighting Style upon reaching Level 3, the Fighter can become a tanky powerhouse for the early game, thus making it rather fun for the first time player when they go up against small creatures such as Goblins or Kobolds in a combat encounter.
10. Centaur Barbarian
Yet another class that seems to focus on building up one’s tankiness, the Centaur Barbarian has the same potential as the previous entry on this list, thanks to the racial traits of the Centaur and the possible Subclass choice for the Barbarian Class.
Although this entry won’t go into detail on the Subclass option, this is mainly because any Subclass for the Barbarian is more than capable of fitting in with the Centaur just fine. As for the racial traits, the Centaur has the same modifiers to Strength and Constitution as the Goliath of the previous entry, granting them a bit more Strength to their swings and a more significant maximum amount in their health pools.
Adding in the Ability to Charge at an enemy and the increased Movement speed that Centaurs have over other races. This combination can close the gap between the player and the hostile NPC easier, allowing them to attack faster and harder than other players can do on their own.
9. Fairy Bard
The most common type of race that any player building a bard will want to choose is one that will help increase their Charisma Ability Score since Charisma is their go-to Ability over any other, both for spells and anything else. As such, a player choosing a Fairy helps out with that factor, thanks to the Racial increase to Charisma they have.
This grants an additional combination of points into up to three different attributes of their choosing, giving them a chance to also focus on Dexterity and Constitution, their secondary Ability Scores that will need to be focused on to increase their Armor Class and Health Pool.
Additionally, since the Fairy is capable of flight, this can create engaging scenarios for a player to experience. For example, they could fly their way into any room as part of their performance to add more flavor to whatever check they have to do.
As it had been noticed to this point, as the Centaur Barbarian mentioned previously, the Subclass of Bard is not essential for the Fairy Bard, allowing the player to mix and match the different subclasses with this race so then they can experience this as they see fit.
8. Evocation Wizard
Although this on its own is a reasonably standard Subclass to choose from, thanks mainly in part to the combat capability of an Evocation Wizard, where this Subclass shines is actually when it is multi-classed with other subclasses.
For an example that will be discussed later, the Artillerist Artificer, on its own, is still capable of tons of damage. However, the Wizard lacks the Defensive Capabilities the Artificer has, making it a wise choice to be able to take it as a secondary class to give said Wizard more Defense.
Other boons come along with the Evocation Wizard/Artillarist Artificer, but that will be discussed in the next entry on this list, as the Artillerist Artificer just happens to be the next stop on our list.
7. Artillerist Artificer
As previously mentioned, the Artillerist Artificer has the defensive capabilities that the Evocation Wizard lacks, making the combo rather logical if a player tries to increase their Wizard’s defensive capability. However, other roleplaying options can be chosen for the player to have with this combo.
6. Duergar Monk
The three Ability Scores that any Monk build should focus on when creating and further leveling up their character are Dexterity, Constitution, and Wisdom, both to assist in making them more durable in combat encounters.
Then also to provide better usage of their mental powers and their Ki points, specifically by increasing the Ki saving DC for any abilities that require the target to roll against it. As such, the Duergar Race can be rather interesting, specifically once they reach the third level.
Due to the Innate Spellcasting abilities that the Duergar have, thanks to the experiments inflicted on this race of Underdark Dwarves by the Mind Flayers, allow the Monk to cast Enlarge/Reduce on themselves upon reaching the 3rd level.
Using this spell on themselves can give them a bonus on their melee damage, which for a Monk is very important to utilize during combat encounters that may need the extra boost to help achieve victory.
Not only that, but their innate Ability to turn completely invisible can also help the Monk thrive in combat, making it much easier to approach and attack a target since they can’t see the player coming them.
5. Dragonborn Barbarian
One of the few entries on this list comes from the writer’s authentic personal experience. The Dragonborn Barbarian has everything that the previously mentioned Centaur Barbarian can have, with a little extra to boost their powerful stats.
Although the Natural Armor of the Dragonborn will most likely dwarf the Unarmored Defense of the Barbarian, the Dragonborn also provides an increase in Strength, allowing their weapons to hit harder than if they did not have it.
To add even more to this, the Dragonborn can have their Draconic Ancestry be used as a weapon to help damage those enemies that are just out of reach for the player to be able to attack, thanks to the Breath Weapon provided to them through this racial trait.
The damage and even the range can change depending on the chosen type. However, it is still beneficial for a Barbarian to have this ranged capability as a natural part of their arsenal, even if they can only use it once per Long Rest.
4. College of Lore Bard
The College of Lore is the most well-known Bard Subclass available to players once they reach their third level in the Bard Class, and there is a good reason. The College of Lore functions as a “jack of all trades” for players to delve into and utilize, building their character up to work as the stereotypical bard in a fantasy story.
Such as the Flamboyant Entertainer, The Wise Storyteller that spreads their grand tales of adventure to explorers, and the Adventurer that walks through danger with a grin.
This Subclass is also extremely powerful, not only because of the extra three skill proficiencies that the bard can choose and the use of their Bardic Inspiration through Cutting Words, but also because of the 6th level feature of Additional Magical Secrets.
Other Magical Secrets allows the player to choose two spells from any spellcasting class, Bard included, and add them to their spell lists, granting them powerful attacks that are type-specific such as Fireball or Wish.
3. Arcane Trickster Rouge
While the Rouge usually is a highly skilled combatant regarding stealth and quick stabbing, the addition of the abilities given to them through the Arcane Trickster Subclass allows them to augment their standard capabilities magically. By taking Mage Hand and an additional two Wizard Cantrips, a player could use the Mage Hand to steal things right out of people’s pockets, pick locks from a distance, and even distract enemies during battles.
Not only that, but by the time the player reaches level 17, they can steal spells that are cast at them and throw them right back, at least for a good 8 hours anyways. This can be especially fun for a player wanting to make themselves the greatest thief in the world, capable of stealing anything that they want, so long as it is within reach, isn’t nailed down, and holds some value to the Rouge.
2. Tempest Domain Cleric
The final entry on this list that works better as a Multiclass can be combined with the previously mentioned School of Evocation Wizard to make an exciting build to fly with during a campaign; the Zeus Build.
Using the various improvements to Lightning/Thunder-based spells from the Wizard Spell List, the Tempest Domain Cleric can help the player become a powerful being thanks to these improvements.
To add onto that, the Tempest Domain Cleric has additional spells that are added to the spell lists of the players that center themselves around the improved Lightning/Thunder damage. Additionally, Thunderwave, Call Storm, and Destructive Wave added to the Zeus-Like power a player with this build could center themselves around when making their character to play.
1. Oathbreaker Paladin
When deciding on what Subclass to play as for a Paladin Character, many people choose something that has them taking an oath to one of the many Deities within Dungeons and Dragons. However, the Oathbreaker Paladin allows them to deviate from the normal “goody two-shoes” ideal of the Paladin and turn them into quite the evil character, should the player want to go that route.
By breaking the Oath to their God and choosing this Subclass, the player can cast rather dark spells such as Inflict Wounds, Animate Dead, and Contagion. Along with their Channel Divinity power to take control of Undead creatures and frighten others in the area.
Through all of that and the extra buffs to their physical damage and defensive capabilities, once they’re level 20, the Oathbreaker becomes a Dread Lord. They can deal additional damage to frightened creatures, dim the lights in an area, and even being able to control the shadows within the room to attack their enemies. So, if a player is looking to become a rather creepy and evil character, then the Oathbreaker Paladin is something they can use.
Conclusion most entertaining 5e classes
As stated in the Introduction of this list, an essential part of any character made for a campaign is the chosen class and the Subclass to go along with it.
Overall, a player should build their character with whatever combination of Races, Classes, and Subclasses they want to give them the best and most enjoyable experience out of any of the other options, which is all dependent on player choices and preference.
Therefore, the items in this list are all simply small nuggets of the many combinations of classes and subclasses that can be made into fun characters. But, it’s up to the player what they deem best for them and the Campaign they are participating in.